Scenario Summary
30.resume
armies
The players choose their army, which must have the same number of points as that of the opponent, according to the rules on the previous pages.
Terrain and Scenery
30.field
Deployment
30.deployment
First Initiative
Roll 1D6, the player with the highest number goes first. In case of a tie, reroll the dice.
Goals
30.goal
Victory Points
30.vicoryPoints
Règles spéciales
Reinforcements :
At the end of your Activation Phase, roll a D6 for each of your Warbands that are not on the battlefield and consult the chart below (the Warband’s Captain can use Might to improve the roll). Models enter the board via the rules for Reinforcements.
Roll for each Warband separately, Activate the models in the Warband, then roll for the next. Warbands yet to arrive count as being on the battlefield for determining if your Army is Broken. Warbands that have still not arrived by the start of turn 4 will automatically arrive on turn 4.
- 1-3 : The Warband does not arrive, but receives +1 to this dice roll next turn. This is cumulative, so will arrive on a 3+ on turn 2, a 2+ on turn 3, and automatically on turn 4.
- 4-6 : The controlling player chooses a point on their board edge at least 6" from a corner – the Warband arrives from this point via the rules for Reinforcements.
1552.name : 1552.description