Profile of Grimbeorn (The Beornings)

200 pts

Hero or Valour

Infanterie, Héros, Homme, Beornide

  • Mv
    F
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    5/+4
    5
    5
    3
    3
    6
    3
    3
    3
  • Wargear
  • Great Bow
  • Hand-and-a-half Ax
  • Heroic Action(s)
  • Heroic Strike
  • Heroic Defence
  • Heroic Strength
  • Special Rule(s)
  • Burly
    PASSIVE

    When fighting with a two-handed weapon, a model with this special rule does not suffer the -1 penalty to their Duel roll. Additionally, Burly models may carry a Heavy Object and move their full distance.

  • Woodland Creature
    ACTIVE

    An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.

  • Resistant to Magic
    PASSIVE

    If this model is targeted by a Magical Power, it may use an additional ’free’ dice when it makes a Resist test, even if it has no Will remaining or decides not to use any Will points from its store.

  • Fearless
    PASSIVE

    This model automatically passes any Courage test it is required to make.

  • Skin-changer
    ACTIVE

    To change form, the controlling player may roll a D6 at the start of this Hero’s Move. On the roll of a 4+ (Might may be used to modify this roll), he changes shape from a man into a bear (or vice-versa). Replace the Man model with the Bear model (or vice-versa). He can then continue with his move as normal, including making Charges. He cannot change form if there is an enemy model in base contact with him.

  • Leader of the Beornings
    PASSIVE

    Only Bear of Beorning models may benefit from Grimbeorn’s Heroic Actions or Stand Fast!.

  • Grimbeorn - Alliances

    Grimbeorn is Historical Allies with the Halls of Thranduil, so longas the army contains Thranduil. He is Convenient Allies with The Deadof Dunharrow, Erebor Reclaimed (so long as it includes Dáin Ironfoot, KingUnder the Mountain or Thorin III Stonehelm), Fangorn, The Fellowship, The Fiefdoms, Garrison of Dale (so long as it includes either Brandor Bard II), Lothlórien, Minas Tirith, The Misty Mountains, The Rangers, Rivendell, Rohan, The Shire and Wildmen of Drúadan. He is Impossible Allies with all other army lists

  • In the army with
  • x Grimbeorn The Bear

    Infanterie, Héros, Monstre, Ours

    Mv F S D A W C
    8 7/+4 8 8 3 6
  • Règle(s) Spéciale(s) du profil associé : Grimbeorn (Ours)
  • Monstrous Charge
    ACTIVE

    If a model with this special rule charges into combat, it will gain the Knock to the Ground and Extra Attack bonuses (see page 62) as if it were Cavalry, with a couple of exceptions:

    This model will Knock to the Ground any model that it Charges, including Cavalry or Monster models, with a lower Strength value than it, even if the charged model has a Strength of 6 or higher. The rider of a Cavalry model will automatically suffer the Knocked Flying result for its Thrown Rider test.

    Additionally, this model will still get the Extra Attack bonus if it Charges, or is subsequently charged by, Cavalry or another model with this special rule.

    If a model with this special rule is a Cavalry model, the mount will count as being In The Way of its rider, except that the rider will only be hit on a 5-6; a roll of 1-4 will hit the mount.

  • Burly
    PASSIVE

    When fighting with a two-handed weapon, a model with this special rule does not suffer the -1 penalty to their Duel roll. Additionally, Burly models may carry a Heavy Object and move their full distance.

  • Woodland Creature
    ACTIVE

    An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.

  • Resistant to Magic
    PASSIVE

    If this model is targeted by a Magical Power, it may use an additional ’free’ dice when it makes a Resist test, even if it has no Will remaining or decides not to use any Will points from its store.

  • Fearless
    PASSIVE

    This model automatically passes any Courage test it is required to make.

  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Skin-changer
    ACTIVE

    To change form, the controlling player may roll a D6 at the start of this Hero’s Move. On the roll of a 4+ (Might may be used to modify this roll), he changes shape from a man into a bear (or vice-versa). Replace the Man model with the Bear model (or vice-versa). He can then continue with his move as normal, including making Charges. He cannot change form if there is an enemy model in base contact with him.

  • Leader of the Beornings
    PASSIVE

    Only Bear of Beorning models may benefit from Grimbeorn’s Heroic Actions or Stand Fast!.

  • Crushing Strength
    BRUTAL POWER ATTACKS

    If this Hero wins a Duel, instead of striking as normal, choose a losing model - that model immediately suffers a Strength 10 hit. If the To Wound roll is sucessful, the victim suffers another Strength 10 hit, and so on, until the victim is dead or this Hero fails to wound his victim.

  • Grimbeorn (Bear)

    *Grimbeorn is a very unusual character, in that he can shift between being a man and a bear. When he alters form, replace him with the appropriate model. Also, when he changes, he adopts the appropriate profile and characteristics. Grimbeorn’s Might, Will, Fate and Wounds remain unchanged when he changes form.