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Profile of The Tainted (Host of the Witch-King)

120 pts

Hero or Valour

Infantry, Hero, Mordor, Spirit, Ringwraith, Angmar

  • Mv
    Fv
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    5/+4
    4
    8
    1
    1
    6
    2
    14
    2
  • Wargear
  • Heavy armour
  • Sword
  • Opzioni
  • Armoured horse
    Mv Fv S D A W C
    10 3 3 5 0 1 2
  • Horse
    Mv Fv S D A W C
    10 3 3 4 0 1 2
  • Heroic Action(s)
  • Heroic Channelling
  • Special Rule(s)
  • Harbinger of Evil
    PASSIVE

    An enemy model within 12" of this model suffers a -1 penalty to its Courage. Note, this is not cumulative with other similar penalties such as those provided by Goblin Drums, the Ancient Evil special rule, and so on.

  • Will of Evil
    PASSIVE

    This model must give up 1 point of Will at the end of the Fight phase if it has been involved in one or more Fights that turn. Note that if a model is in base contact with an enemy model then it must fight - it cannot choose not to fight! Once the model is reduced to 0 Will points, it is banished and therefore removed as a casualty. If a model with this special rule uses their last Will points to cast a Magical Power with the Instant duration, the effects of the Magical Power will be resolved before the model is removed as a casualty.

    Additionally, a Hero wearing The One Ring is not invisible to this model as they are to others. Furthermore, this models does not need to give up a point of Will if they are fighting a model wearing the Ring - not even if other enemy models are included as part of a Multiple Combat.

  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Miasmatic Presence
    PASSIVE

    At the start of the Move phase, before Heroic Actions are declared, The Tainted may elect to spend a point of Will. If he does this, until the end of the turn, all Warrior models within 6" of The Tainted may not benefit from the Stand Fast! rule, nor take part in Heroic Actions.

  • Seeping Decay
    PASSIVE

    At the start of the Fight phase, roll a D6 for each non-Spirit model (friendly or enemy) in base contact with The Tainted - if the model is a Cavalry model, roll for both the mount and the rider. On the roll of a 6, theysuffer a Wound.

  • Magical Power(s)
  • Drain Courage (Duration :Instant)Range : 12’’Casting : 2+

    This power targets one enemy model within range. The target immediately reduces their Courage characteristic by 1 for the remainder of the battle, to a minimum of 1. This power can take effect multiple times over the course of a battle, reducing the target's Courage each time. If the target is a Cavalry model, the caster must choose whether the rider or the mount reduces their Courage value.



    Channeled

    The target's Strength is instead reduced by D3.

  • Immobilise (Duration :Temporary)Range : 12’’Casting : 3+

    This power targets one enemy model within range. Whilst this power is in effect, the target model may not move ( except to Back Away should they lose a Fight), shoot, cast Magical Powers, declare Heroic Actions, call a Stand Fast! or use Active abilities, and may not Strike if they win a Duel. If the target has a piece of wargear that has an Active ability, they will still have that piece of wargear but cannot use the ability tied to it.



    Channeled

    The target's Strength is instead reduced by D3.

  • Command (Duration :Temporary)Range : 12’’Casting : 4+

    This power targets one enemy model within range. The caster may move the target model up to half of its maximum Move distance. They can do this even if the model has already moved this tum, though cannot move a model out of combat. The move cannot force the target to jump, leap, climb, dismount or lie down, but can take them into difficult terrain, and even make them Charge an enemy. No Courage test is required to Charge Terror-causing foes ( see page 111 ). It can even force an unengaged victim to drop an object (but not wargear) that it is holding or to put on The One Ring (if they carry it). Once the target has finished the move, it may move no further that tum for any reason.
    Finally, the target suffers the effect of the lmmobilise/fransfix magical power.



    Channeled

    The target's Strength is instead reduced by D3.

  • Instiller la Peur (Duration :Instant)Range : 3’’Casting : 5+

    Instiller la Peur.description



    Channeled

    Instiller la Peur.channelled

  • Black Dart (Duration :Instant)Range : 12’’Casting : 5+

    This power targets one enemy model within range. The target immediately suffers one Strength 9 hit. Do not roll To Hit or fo r In The Way tests. If the target is a Cavalry model then the Attacker must choose whether the rider or the mount is hit. This power can still be used on a target that is Engaged in combat.



    Channeled

    The target's Strength is instead reduced by D3.

  • Volonté Sapée (Duration :Instant)Range : 12’’Casting : 5+

    Volonté Sapée.description



    Channeled

    Volonté Sapée.channelled