Hero or Valour
Infantry, Hero, Mordor, Spirit, Ringwraith, Angmar
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
10 | 3 | 3 | 5 | 0 | 1 | 2 |
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
10 | 3 | 3 | 4 | 0 | 1 | 2 |
An enemy model within 12" of this model suffers a -1 penalty to its Courage. Note, this is not cumulative with other similar penalties such as those provided by Goblin Drums, the Ancient Evil special rule, and so on.
This model must give up 1 point of Will at the end of the Fight phase if it has been involved in one or more Fights that turn. Note that if a model is in base contact with an enemy model then it must fight - it cannot choose not to fight! Once the model is reduced to 0 Will points, it is banished and therefore removed as a casualty. If a model with this special rule uses their last Will points to cast a Magical Power with the Instant duration, the effects of the Magical Power will be resolved before the model is removed as a casualty.
Additionally, a Hero wearing The One Ring is not invisible to this model as they are to others. Furthermore, this models does not need to give up a point of Will if they are fighting a model wearing the Ring - not even if other enemy models are included as part of a Multiple Combat.
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.
At the start of the Move phase, before Heroic Actions are declared, The Tainted may elect to spend a point of Will. If he does this, until the end of the turn, all Warrior models within 6" of The Tainted may not benefit from the Stand Fast! rule, nor take part in Heroic Actions.
At the start of the Fight phase, roll a D6 for each non-Spirit model (friendly or enemy) in base contact with The Tainted - if the model is a Cavalry model, roll for both the mount and the rider. On the roll of a 6, theysuffer a Wound.