Profile of Tom The Troll (The Trolls)

120 pts

Hero or Valour

Infanterie, Héros, Troll, Monstre

  • Mv
    F
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    6/+5
    6
    6
    3
    3
    3
    1
    3
    1
  • Wargear
  • WYSIWYG Club/Spoon (counts as a Dagger) or Club or Spoon (counts as a Dagger)
  • Heroic Action(s)
  • Heroic Defence
  • Special Rule(s)
  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Throw Stones (range 12", Strength 8)
    ACTIVE

    If this model does not move at all during the Move phase, then in the Shoot phase it may make a shooting attack with the Strength and range specified in the model’s profile.

  • Keep ’em for Later
    ACTIVE

    If this Troll wins a Fight, they may choose one Man-sized (or smaller) model from the Fight and Keep ’em for Later instead of rolling for Strikes or using a Brutal Power Attack. Replace the model with a 25mm marker that represents the unfortunate victim stuffed in a bag. The model thereafter counts as being subject to the Paralyse Magical Power.

  • Lingering Cold
    ACTIVE

    During a Fight that involved him, and before making a Duel roll, Tom may expend a point of Will to halve the Fight value of a single foe in base contact as he sneezes on his victim.

  • Squash ’em to Jelly
    BRUTAL POWER ATTACKS

    When Tom wins a Fight, he may choose to perform a Squash ’em to Jelly Brutal Power Attack instead of making Strikes. Every enemy model involved in the same Fight (not counting Supporting models) suffers a Strength 6 hit. Any who survive are knocked Prone.