Profile of Bill The Troll (The Trolls)

150 pts

Hero or Valour

Infantry, Hero, Troll, Monster

  • Mv
    F
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    7/+5
    7
    7
    3
    3
    4
    3
    1
    1
  • Wargear
  • WYSIWYG Club/Fork (counts as a Dagger) or Club or Fork (counts as a Dagger)
  • Options
  • Campfire

    After forces are deployed, but before the first turn begins, place the Campfire anywhere on the board outside of your opponent’s deployment area. Bill, Tom and Bert gain the Resistant to Magic special rule and a bonus of +1 to their Courage value whilst they are within 6" of the Campfire.

  • Heroic Action(s)
  • Heroic Strike
  • Heroic Strength
  • Special Rule(s)
  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Throw Stones (range 12", Strength 8)
    ACTIVE

    If this model does not move at all during the Move phase, then in the Shoot phase it may make a shooting attack with the Strength and range specified in the model’s profile.

  • Mince ’em Fine
    BRUTAL POWER ATTACKS

    When Bill wins a Fight, he may choose to perform a Mince ’em Fine Brutal Power Attack instead of making Strikes. Choose one enemy model in the Fight - both Bill and the chosen model roll a D6 and add their respective Strength values. If Bill rolls higher, the victim suffers a number of Wounds equal to the difference - each of which may be prevented by a Fate point in the usual way. Regardless of who rolls higher, the victim Backs Away as normal.

  • Keep ’em for Later
    ACTIVE

    If this Troll wins a Fight, they may choose one Man-sized (or smaller) model from the Fight and Keep ’em for Later instead of rolling for Strikes or using a Brutal Power Attack. Replace the model with a 25mm marker that represents the unfortunate victim stuffed in a bag. The model thereafter counts as being subject to the Paralyse Magical Power.