Profile of Mirkwood Spiders (Dark Denizens of Mirkwood)

20 pts

Infanterie, Guerrier, Araignée, Forêt Noire

  • Mv
    F
    S
    D
    A
    W
    C
  • 10
    2/+5
    5
    3
    2
    2
    2
  • Wargear
  • Venomous Hooks

    Crochets Empoisonnés.description

  • Special Rule(s)
  • Swift Movement
    ACTIVE

    A model with this special rule can climb on any surface, regardless of angle. They can therefore move at full speed over any type of difficult terrain and ignore all obstacles except for water features and gaps such as chasms, ditches and other spaces, which they have to jump as normal. The model must be able to balance safely upon wherever it finishes its movement - no spiders finishing upside down, for example!

  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Spider Webs
    ACTIVE

    A Mirkwood Spider can shoot webs at its enemies. They are treated as a throwing weapon with a range of 8". If a Mirkwood Spider hits its target, do not roll To Wound. Instead, the model suffers the effects of the Paralyse Magical Power. A Hero model hit by a Spider Web can choose to expend a Fate point in the same manner as if it had suffered a Wound in order to dodge the attack. If successful, the target model is not Paralysed.

  • Venomous fangs
    ACTIVE

    Poisoned weapons must re-roll To Wound rolls of a 1 when that weapon is being used. The weapon that is coated in poison, and therefore benefits from this rule, will be listed in the model’s profile.