Profile of Galadhrim Stormcaller (Lothlórien)

60 pts

Minor Hero

Infanterie, Héros, Elfe, Lorien

  • Mv
    F
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    5/+3
    3
    4
    1
    2
    5
    1
    3
    1
  • Wargear
  • Armor
  • Stick
  • Elvish Bill Sword
  • Heroic Action(s)
  • Heroic Channelling
  • Special Rule(s)
  • Woodland Creature
    ACTIVE

    An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.

  • Powers of Nature
    PASSIVE

    If, when a Casting test is made, the Stormcaller rolls a natural 6 on one or more dice, then the Will points spent in casting the Magical Power are returned to the Stormcaller’s store of Will upon completion of the effects of the Magical Power.

  • Magical Power(s)
  • Call Winds (Duration :Instant)Range : 12’’Casting : 3+

    This power targets one enemy model within range. The target is blown 06" directly away from the caster in a straight line. If the model comes into contact with another model or terrain such as an Obstacle like a hedge, house or large rock, then it will stop 1\" away from it. In either case the target model is knocked Prone. If the target is in combat, the effect is the same as described above, but every other model in the combat is also knocked Prone.



    Channeled

    The target's Strength is instead reduced by D3.

  • Enchanted Blades (Duration :Temporary)Range : 6’’Casting : 4+

    This power targets one friendly model within range. In the Fight phase, the target may re-roll all fa iled To Wound rolls.



    Channeled

    The target's Strength is instead reduced by D3.