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Profile of Radagast The Brown (The Vanquishers of the Necromancer)

150 pts

Hero or Valour

Wizard, Infantry, Hero

  • Mv
    Fv
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    5/+4
    4
    5
    3
    3
    7
    3
    6
    3
  • Wargear
  • Dagger
  • Options
  • Sleigh
    Mv Fv S D A W C
    10 3 2 3 4 4 2

    This is a mount with the following profile and the Woodland Creature special rule. If Radagast is slain or dismounts, remove the sleigh from play

  • Heroic Action(s)
  • Heroic Channelling
  • Heroic Defence
  • Special Rule(s)
  • Master of Birds
    PASSIVE

    Radagast is always assumed to have Line of Sight to any point on the battlefield. Additionally, Eagle models within 12" of Radagast have the Resistant to Magic special rule.

  • One with Nature
    PASSIVE

    Whilst he has the Infantry keyword, Radagast may move through areas of dificult terrain without penalty. Additionally, he will also gain the Stalk Unseen special rule.

  • Woodland Creature
    ACTIVE

    An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.

  • Magical Power(s)
  • Panic Steed (Duration :Instant)Range : 12’’Casting : 2+

    This power targets one enemy model within range. This power may only target Cavalry models. The rider is immediately thrown and the mount instantly flees. Remove the mount from play and roll on the Thrown Rider table to determine the effect on the rider.



    Channeled

    The target's Strength is instead reduced by D3.

  • Terrifying Aura (Duration :Exhaustion)Range : 0’’Casting : 2+

    This power targets the caster themselves. Whilst this power is in effect, the caster causes Terror.



    Channeled

    The target's Strength is instead reduced by D3.

  • Immobilise/Transfix (Duration :Temporary)Range : 12’’Casting : 3+

    This power targets one enemy model within range. Whilst this power is in effect, the target model may not move ( except to Back Away should they lose a Fight), shoot, cast Magical Powers, declare Heroic Actions, call a Stand Fast! or use Active abilities, and may not Strike if they win a Duel. If the target has a piece of wargear that has an Active ability, they will still have that piece of wargear but cannot use the ability tied to it.



    Channeled

    The target's Strength is instead reduced by D3.

  • Renew (Duration :Instant)Range : 12’’Casting : 3+

    This power targets a single friendly model within range. The target immediately regains a single Wound lost earlier in the battle. If the target is a Cavalry model, the caster must choose whether the rider or the mount rega ins the Wound.



    Channeled

    The target's Strength is instead reduced by D3.

  • Nature'S Wrath (Duration :Instant)Range : 0’’Casting : 4+

    This power targets all enemy models within range. All enemy models within 3\" of the caster are knocked Prone. Cavalry models are automatically treated as having suffered a Knocked Flying result on the Thrown Rider table - both rider and mount are then knocked Prone.



    Channeled

    The target's Strength is instead reduced by D3.

  • Aura Of Dismay (Duration :Exhaustion)Range : 0’’Casting : 5+

    This power targets the caster themself. Whilst this power is in effect, the caster and all fri endly models within 6\" cause Terror.



    Channeled

    The target's Strength is instead reduced by D3.