Profile of Azog (The Pits of Dol Guldur)

165 pts

Hero of Legend

Infanterie, Héros, Orque, Gundabad

  • Mv
    F
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    7/+5
    5
    5
    3
    3
    5
    3
    3
    1
  • Wargear
  • Sword
  • Mass
  • Options
  • Warg White
    Mv F S D A W C M W F
    10 5 5 5 2 2 4 3 1 1
  • Heroic Action(s)
  • Heroic March
  • Heroic Strike
  • Heroic Strength
  • Heroic Challenge
  • Special Rule(s)
  • Burly
    PASSIVE

    When fighting with a two-handed weapon, a model with this special rule does not suffer the -1 penalty to their Duel roll. Additionally, Burly models may carry a Heavy Object and move their full distance.

  • Resistant to Magic
    PASSIVE

    If this model is targeted by a Magical Power, it may use an additional ’free’ dice when it makes a Resist test, even if it has no Will remaining or decides not to use any Will points from its store.

  • General of the North
    ACTIVE

    Azog’s Stand Fast! rule has a range of 12" and, unlike any other Hero model’s Stand Fast! Rule, can affect other Orc Hero models.

  • I am the Master
    ACTIVE

    When rolling To Wound an enemy Hero model after winning a Fight, Azog never needs to roll more than a 3+ to score a wound, regardless of their Defence.

  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Deadly Union
    PASSIVE

    As long as Azog is mounted upon the White Warg, you can expend either Azog’s or the White Warg’s stores of Might, Will and Fate as if they shared the same profile (though you should still mark down which of the two actually expended each point).

  • Pack Master
    PASSIVE

    Once separated from Azog, only Warg models may use the White Warg’s Stand Fast! rule or benefit from its Heroic Actions.

  • Raging Beast
    PASSIVE

    When Azog dismounts, the White Warg automatically passes its Courage test to stay and fight. Additionally, it will automatically pass all Courage tests for the rest of the battle.