Profile of Dernhelm (Riders of Theoden)

75 pts

Minor Hero

Héros, Femme, Cavalerie, Rohan

  • Mv
    F
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    5/+4
    3
    5
    3
    2
    5
    2
    2
    2
  • Wargear
  • Armor
  • Shield
  • Horse
    Mv F S D A W C
    10 3 3 4 0 1 2
  • Sword
  • Options
  • Javelins
  • Heroic Action(s)
  • Heroic Resolve
  • Heroic Strike
  • Heroic Strength
  • Special Rule(s)
  • Expert Rider
    ACTIVE

    Whilst mounted, an Expert Rider may re-roll the dice when making Jump, Swim and Thrown Rider tests.

    While mounted, a model carrying both a shield and a bow will still receive the +1 Defence bonus for being armed with a shield. If the model dismounts, they will lose this bonus.

    Additionally, an Expert Rider can pick up Light Objects without having to dismount.

  • Resistant to Magic
    PASSIVE

    If this model is targeted by a Magical Power, it may use an additional ’free’ dice when it makes a Resist test, even if it has no Will remaining or decides not to use any Will points from its store.

  • Horse Lord
    PASSIVE

    Whilst this model is mounted, they may choose to expend their own Fate points to prevent Wounds caused to their mount.

  • Dernhelm

    Dernhelm’ is Éowyn, Shiled Maiden of Rohan with armour and shield, with Meriadoc Brandybuck, Knight of the Mark with shield mounted as a passenger upon her horse. Both will always start mounted and together.

    Whilst mounted, Dernhelm will follow all the rules provided on these pages; however, should Dernhelmbecome dismounted, revert to the profile and wargear listed above for Éowyn and use them from this pointforwards. Any Wounds suffered, or Might, Will and Fate points spent by Dernhelm will carry over to Éowyn’sprofile.

  • Merry

    Merry follows the rules for Passengers as presented in the main rules manual, with the exception that whilst he remains Dernhelm’s passenger, he may spend his Might points to declare Heroic Actions and affect Dernhelm’s rolls in any of the usual ways. Additionally, whilst Merry is a passenger, Dernhelm also gains the benefits of his Resistant to Magic special rule. If Merry is slain, or dismounts, reduce Dernhelm’s Attacks value to 2.

  • In the army with
  • x Dernhelm – Éowyn, Damoiselle Protectrice du Rohan

    Minor Hero

    Infanterie, Héros, Femme, Rohan

    Mv F S D A W C M W F
    6 5/+4 3 5 2 2 5 2 2 2

    x Dernhelm - Meriadoc Brandybuck, Knight Of The Mark

    Independent Hero

    Infanterie, Héros, Hobbit, Rohan

    Mv F S D A W C M W F
    4 3/+3 2 5 1 1 4 1 1 2
  • Règle(s) Spéciale(s) du profil associé : Dernhelm – Éowyn, Damoiselle Protectrice du Rohan
  • Expert Rider
    ACTIVE

    Whilst mounted, an Expert Rider may re-roll the dice when making Jump, Swim and Thrown Rider tests.

    While mounted, a model carrying both a shield and a bow will still receive the +1 Defence bonus for being armed with a shield. If the model dismounts, they will lose this bonus.

    Additionally, an Expert Rider can pick up Light Objects without having to dismount.

  • Horse Lord
    PASSIVE

    Whilst this model is mounted, they may choose to expend their own Fate points to prevent Wounds caused to their mount.

  • I Shall Kill You if You Touch Him
    ACTIVE

    If Théoden is in your force and is slain, place a 25mm marker where he fell. Éowyn must move directly towards this marker during each of her Move phases if she is able to. Once Éowyn has moved within 3" of this marker, she may not willingly move further than 3" away from it for any reason for the remainder of the game. Additionally, whilst within 3" of the marker Éowyn becomes Fearless and must re-roll any failed To Wound rolls. In addition, she also receives a bonus of +1 To Wound when making striked against the model that slew Théoden.

  • Règle(s) Spéciale(s) du profil associé : Dernhelm – Meriadoc Brandebouc, Chevalier de la Marche
  • Resistant to Magic
    PASSIVE

    If this model is targeted by a Magical Power, it may use an additional ’free’ dice when it makes a Resist test, even if it has no Will remaining or decides not to use any Will points from its store.

  • Throw Stones (range 8", Strength 1)
    ACTIVE

    If this model does not move at all during the Move phase, then in the Shoot phase it may make a shooting attack with the Strength and range specified in the model’s profile.