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Profile of Orc Drummer (The Fell Beings of Mirkwood)

30 pts

Independent Hero

Infantry, Hero, Orc, Mordor

  • Mv
    Fv
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    4/+5
    4
    5
    1
    1
    3
    0
    0
    1
  • Wargear
  • Armour
  • Dagger
  • War drum (Mordor Orc)

    At the start of the Move phase, a model with a war drum may declare they are sounding the advance. When this occurs, all models with the same keyword as the one shown in brackets, within 12"" of the drummer, add 3"" to their Movement value if they have the Infantry keyword, and S"" to their movement they have the Cavalry keyword or the Fly special rule for the remainder of the turn. Models that are affected by a war drum may not Charge in that turn. Models can only be affected by a single war drum at any one time.

  • Special Rule(s)
  • Woodland Creature
    ACTIVE

    An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.

  • Hatred (Elfs)
    ACTIVE

    A model with this special rule adds 1 to their To Wound rolls when fighting in combat against the models with the keyword listed in the brackets in its profile. For example, a model that has the Hatred (Man) special rule will get +1 to their To Wound rolls against all models with the Man keyword. A model that has the Hatred (Mordor) special rule will get +1 to their To Wound rolls against all models with the Mordor keyword.