Hero of Legend
Infantry, Hero, Orc, Gundabad
Mv | Fv | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
10 | 5 | 5 | 5 | 2 | 2 | 4 | 3 | 1 | 1 |
The stone flail is a two-handed weapon that follows the normal rules for flails, with the following exceptions. When fighting with the stone flail, Azog’s Fight value is reduced to 6/5+. Azog does not reduce his Fight value for using the Whirl Special Strike. Additionally, Wounds inflicted by the stone flail cause not 1 Wound, but D3 Wounds instead (determine the number of Wounds after Fate points are used), and any model that is struck, but not slain, is knocked Prone.
When fighting with a two-handed weapon, a model with this special rule does not suffer the -1 penalty to their Duel roll. Additionally, Burly models may carry a Heavy Object and move their full distance.
Whenever an enemy Hero attempts a Heroic Action within 6" of a model with this special rule, this model may call the same Heroic Action without spending Might, even if they would not usually have access to it.
Sometimes a model with this special rule will have a number after the rule in brackets, e.g., Master of Battle (5+). In this situation, whenever an enemy Hero attempts a Heroic Action within 6" of a model with this special rule, roll a D6. If the dice score equals or beats the number after the special rule, this model may call the same Heroic Action without spending Might - even if they would not normally be able to call the same Heroic Action.
Azog’s Stand Fast! rule has a range of 12" and, unlike any other Hero model’s Stand Fast! Rule, can affect other Orc Hero models.
When rolling To Wound an enemy Hero model after winning a Fight, Azog never needs to roll more than a 3+ to score a wound, regardless of their Defence.
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.
As long as Azog is mounted upon the White Warg, you can expend either Azog’s or the White Warg’s stores of Might, Will and Fate as if they shared the same profile (though you should still mark down which of the two actually expended each point).
Once separated from Azog, only Warg models may use the White Warg’s Stand Fast! rule or benefit from its Heroic Actions.
When Azog dismounts, the White Warg automatically passes its Courage test to stay and fight. Additionally, it will automatically pass all Courage tests for the rest of the battle.
7x Azog’S Lieutenant
Infantry, Hero, Orc, Gundabad
Mv | Fv | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6 | 4/+5 | 4 | 5 | 1 | 1 | 4 | 1 | 1 | 1 |
1x The Banner Of Dol Guldur
Dol Guldur
Mv | Fv | S | D | A | W | C |
---|---|---|---|---|---|---|
/+ | 10 | 3 |
1x The Banner Of Gundabad
Gundabad
Mv | Fv | S | D | A | W | C |
---|---|---|---|---|---|---|
/+ | 10 | 3 |
1x The Banner Of Angmar
Angmar
Mv | Fv | S | D | A | W | C |
---|---|---|---|---|---|---|
/+ | 10 | 3 |
1x The Horn Of Gorgoroth
Gundabad
Mv | Fv | S | D | A | W | C |
---|---|---|---|---|---|---|
/+ | 10 | 3 |
A model with this special rule re-rolls 1s To Wound when fighting in combat against models with the keywords listed in the brackets in its profile. For example, a model that has the Ancient Enemies (Elf) special rule will get to re-roll 1s To Wound against all Elf models.
The Tower is placed in position before a battle commences, allowing for Azog to command his troops effectively from the start of the battle. Before deployment, but after players have decided on their board edges, the controlling player may place the Signal Tower, plus the seven of Azog’s Lieutenants, anywhere on the battlefield. The Signal Tower may not be subsequently moved. Note: the Lieutenants must be deployed on the Signal Tower.’
Any of Azog’s Lieutenants may man a part of the Signal Tower– to do this they must be in base contact with the part theywishto man. Whilst manned, each part of the Signal Tower has adifferent effect.
All friendly Gundabad models on the battlefield count themselves as being in range of a banner.
If the Signal Tower is taken as an upgrade for Azog, then 24 Warriors may be included in Azog’s warband rather than 18. These may deploy within 12" of Azog rather than the usual 6".
Each part of the Tower has a Defence value of 10 with 3 Wounds, and eachis considered as a separate Battlefield target. Additionally, if an enemy model spends a full turn in base contact with any part of the Signal Tower without doing anything else (i.e., not shooting, using Magical Powers or fighting in combat), then that part of the Signal Tower is disabled and its effect is lost.
The Tower is placed in position before a battle commences, allowing for Azog to command his troops effectively from the start of the battle. Before deployment, but after players have decided on their board edges, the controlling player may place the Signal Tower, plus the seven of Azog’s Lieutenants, anywhere on the battlefield. The Signal Tower may not be subsequently moved. Note: the Lieutenants must be deployed on the Signal Tower.’
Any of Azog’s Lieutenants may man a part of the Signal Tower– to do this they must be in base contact with the part theywishto man. Whilst manned, each part of the Signal Tower has adifferent effect.
La Bannière de Gundabad – Manoeuvre.description
If the Signal Tower is taken as an upgrade for Azog, then 24 Warriors may be included in Azog’s warband rather than 18. These may deploy within 12" of Azog rather than the usual 6".
Each part of the Tower has a Defence value of 10 with 3 Wounds, and eachis considered as a separate Battlefield target. Additionally, if an enemy model spends a full turn in base contact with any part of the Signal Tower without doing anything else (i.e., not shooting, using Magical Powers or fighting in combat), then that part of the Signal Tower is disabled and its effect is lost.
The Tower is placed in position before a battle commences, allowing for Azog to command his troops effectively from the start of the battle. Before deployment, but after players have decided on their board edges, the controlling player may place the Signal Tower, plus the seven of Azog’s Lieutenants, anywhere on the battlefield. The Signal Tower may not be subsequently moved. Note: the Lieutenants must be deployed on the Signal Tower.’
Any of Azog’s Lieutenants may man a part of the Signal Tower– to do this they must be in base contact with the part theywishto man. Whilst manned, each part of the Signal Tower has adifferent effect.
All friendly Gundabad models on the battlefield count themselves as being in range of a banner.
If the Signal Tower is taken as an upgrade for Azog, then 24 Warriors may be included in Azog’s warband rather than 18. These may deploy within 12" of Azog rather than the usual 6".
Each part of the Tower has a Defence value of 10 with 3 Wounds, and eachis considered as a separate Battlefield target. Additionally, if an enemy model spends a full turn in base contact with any part of the Signal Tower without doing anything else (i.e., not shooting, using Magical Powers or fighting in combat), then that part of the Signal Tower is disabled and its effect is lost.
The Tower is placed in position before a battle commences, allowing for Azog to command his troops effectively from the start of the battle. Before deployment, but after players have decided on their board edges, the controlling player may place the Signal Tower, plus the seven of Azog’s Lieutenants, anywhere on the battlefield. The Signal Tower may not be subsequently moved. Note: the Lieutenants must be deployed on the Signal Tower.’
Any of Azog’s Lieutenants may man a part of the Signal Tower– to do this they must be in base contact with the part theywishto man. Whilst manned, each part of the Signal Tower has adifferent effect.
Counts as a War Horn. Additionally, all enemy models on the battlefield suffer -1totheir Courage value. Note that this is not cumulative with other rules that confer similar penalties.
If the Signal Tower is taken as an upgrade for Azog, then 24 Warriors may be included in Azog’s warband rather than 18. These may deploy within 12" of Azog rather than the usual 6".
Each part of the Tower has a Defence value of 10 with 3 Wounds, and eachis considered as a separate Battlefield target. Additionally, if an enemy model spends a full turn in base contact with any part of the Signal Tower without doing anything else (i.e., not shooting, using Magical Powers or fighting in combat), then that part of the Signal Tower is disabled and its effect is lost.