Profile of Shade (Host of the Witch-King)

75 pts

Hero of Fortitude

Infantry, Hero, Spirit, Angmar

  • Mv
    F
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    1/+5
    1
    8
    2
    3
    6
    0
    4
    1
  • Wargear
  • The Shade is a foul spirit

    The model never counts as unarmed.

  • Special Rule(s)
  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Blades of the Dead
    PASSIVE

    When determining what number models with this special rule need To Wound their opponents, use their opponent’s Courage rather than its Defence on the Wound chart. Models with this special rule cannot use Special Strikes.

  • Conduit of Angmar
    PASSIVE

    If an Angmar Ringwraith model is within 6’’ of a Shade, they may use the Shade to determine range and Line of Sight for the Magical Power. Additionally, after making a Casting test within 6’’ of a Shade, an Angmar Ringwraith can choose to deal a single Wound to the Shade to add 1 to casting test.

  • Swirling Mists
    ACTIVE

    At the start of the Shoot phase, before Heroic Actions are declared, a Shade may expend a Will point to activate this ability. For the remainder of the turn, enemy models will suffer a -1 penalty To Hit when making a shooting attack that targets a friendly model within 6’’ of the Shade. If the enemy model making the shooting attack is within 12’’ of the Shade, they will suffer a -2 penalty To Hit instead.

  • Ghostly Resolve
    PASSIVE

    Friendly Angmar Orc models within 12’’ of one or more models with this special rule add 1 to their Courage value.