Hero of Legend
Wizard, Isengard, Infantry, Hero
A Staff of Power is a hand-and-a-half staff, and may use the Stun Special Strike like all other staffs. In addition, the bearer can expend 1 point of Will each turn without reducing their own Will store.
Mv | Fv | S | D | A | W | C |
---|---|---|---|---|---|---|
10 | 3 | 3 | 4 | 0 | 1 | 2 |
Once per game the controlling player can use the Palantír to automatically win a Priority roll - the use of this special rule must be declared before any dice are rolled for Priority.
Saruman’s Stand Fast! has a range of 12" and, unlike other Hero models’ Stand Fast! rolls, can affect other Hero models.
Saruman the White can choose to re-roll one dice when making Casting or Resist tests.
This power targets one enemy model within range. Whilst this power is in effect, the target model may not move ( except to Back Away should they lose a Fight), shoot, cast Magical Powers, declare Heroic Actions, call a Stand Fast! or use Active abilities, and may not Strike if they win a Duel. If the target has a piece of wargear that has an Active ability, they will still have that piece of wargear but cannot use the ability tied to it.
The target's Strength is instead reduced by D3.
This power targets the caster themselves. Whilst this power is in effect, the caster causes Terror.
The target's Strength is instead reduced by D3.
This power targets one enemy model within range. The caster may move the target model up to half of its maximum Move distance. They can do this even if the model has already moved this tum, though cannot move a model out of combat. The move cannot force the target to jump, leap, climb, dismount or lie down, but can take them into difficult terrain, and even make them Charge an enemy. No Courage test is required to Charge Terror-causing foes ( see page 111 ). It can even force an unengaged victim to drop an object (but not wargear) that it is holding or to put on The One Ring (if they carry it). Once the target has finished the move, it may move no further that tum for any reason.
Finally, the target suffers the effect of the lmmobilise/fransfix magical power.
The target's Strength is instead reduced by D3.
This power targets one enemy model within range. The target is blasted D6\" directly away from the caster and knocked Prone. If the target comes into contact with another model that is Strength 5 or less, it will immediately stop and both models will be knocked Prone; this can blast a model out of combat. If the target, or one of the models that is knocked Prone, is Engaged in combat, then all the models (friend and foe) in the same Fight are also knocked Prone. The target mode] suffers one Strength 5 hit, and any other model knocked Prone suffers one Strength 3 hit. Cavalry models are treated as having rolled the Knocked Flying result on the Thrown Rider chart.
Additionally, If the target comes into contact with a piece of terrain, such as an Obstacle like a hedge, house or large rock, or a model that is Strength 6 or higher, then it will immediately stop and be knocked Prone, however the Strength 6 model will not be knocked Prone. Both the target and the Obstacle or model (if it has a Defence value) will suffer one Strength 3 hit. The caster may only use Might to improve the To Wound roll aga inst the initial target, not those hit when the target is blasted back.
Note: Even lmmobilisedffransfixed or other models unable to move will be blasted by this power.
The target's Strength is instead reduced by D3.
This power targets one enemy model within range. The target immediately suffers one Strength 6 hit.
The target's Strength is instead reduced by D3.