Profile of Gríma Wormtongue (Isengard)

25 pts

Independent Hero

Isengard, Infanterie, Héros, Homme

  • Mv
    F
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    2/+4
    3
    3
    1
    1
    2
    0
    0
    0
  • Wargear
  • Dagger
  • Options
  • Horse
    Mv F S D A W C
    10 3 3 4 0 1 2
  • Special Rule(s)
  • A Traitor Within
    PASSIVE

    Gríma must be deployed in Saruman’s warband if deployed as part of the Isengard force.

    Alternatively, before deployment begins, you may attach Gríma to an enemy warband. When this warband is deployed or moves onto the battlefield, you must immediately place Gríma afterwards as if he was a member of that warband. Gríma is always controlled by his controlling player and moves and fights when it is his controlling player’s turn to do so as usual.

    If depoyed as part of the enemy’s army (but not as part of his own army), no enemy model can shoot or strike blows against Gríma. Nor can they shoot if Gríma is In the Way of the shot. Enemy models are allowed to Charge Gríma and fight, but strike no blows if they win. Note that Gríma can be targeted by Magical Powers - after all, it is Gandalf who roots out his wicked ways!

    This restriction ends if Saruman is slain, if Gríma voluntarily Charges an enemy model of ir Gríma scores a Wound with his dagger (even if the Wound is avoided with Fate). Gríma can decide not to strike blows if he wins a Duel roll in order not to reveal his real allegiance. Once one of these conditions is met, the depth of Gríma’s evil is revealed and he becomes an eney who can be shot at and fought in the same way as any other enemy model.

  • Wormtongue
    PASSIVE

    If an enemy Hero model is within 6" of Gríma, 2 Might points must be expended to use Heroic Actions instead of 1.