Hero of Fortitude
Hero, Monster, Mûmak, War Beast
Mv | Fv | S | D | A | W | C |
---|---|---|---|---|---|---|
9 | 5 |
The Mûmak has Defence 8 rather than 7.
If they do not move, models in the Howdah may make a Shooting attack with a range of 8"and a Strength of 6.
Models in the Howdah gain the Resistant to Magic special rule. Additionally, every time a model in the Howdah suffers a Wound, roll a D6. On a 6, the Wound is ignored exactly as if a point of Fate had been expended.
A Mûmak with Tusk Weapons will inflict four Strength 9 hits when it Tramples, rather than three.
This Mûmak has its Attacks increased to 4, however, it will suffer a -1 penalty to all Courage tests when rolling to see whether or not it will Stampede.
Models in the Howdah may attempt to dismount from the Mûmak during the Move phase, after the Mûmak has moved. Roll a D6 for each model that is attempting to dismount. On a 1, the rope has snapped and the unfortunate model suffers falling damage as normal. On a 2+, the model successfully dismounts, place it in base contact with the Mûmak. Models that dismount may still Charge as normal, although they may not make shooting attacks.
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.
When a War Mûmak of Harad tramples, it will inflict three Strength 9 hits.
Friendly Haradrim and Mahûd models within 3" of this model may re-roll a single D6 when making a Duel roll. This is cumulative with the effects of a banner, however, each D6 may only be re-rolled once.
Mûmak de Guerre de l’Extrême Harad.description
1x Mahûd Beastmaster Chieftain
Infantry, Hero, Man, Mahûd
Mv | Fv | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6 | 4/+3 | 5 | 5 | 2 | 2 | 5 | 3 | 2 | 2 |