Profile of Mirkwood Ranger (Halls of Thranduil)

14 pts

Infanterie, Guerrier, Elfe, Forêt-Noire

  • Mv
    F
    S
    D
    A
    W
    C
  • 6
    5/+3
    3
    3
    1
    1
    5
  • Wargear
  • Elf Bow
  • Elven Cloak

    Cape elfique.description

  • Elven-made daggers
  • Options
  • War Horn

    If you have one or more war horns on the battlefield, all models in your force have +1 Courage. A war horn is treated as an Active ability

  • Special Rule(s)
  • Woodland Creature
    ACTIVE

    An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.

  • Knife Fighters
    ACTIVE

    Mirkwood Rangers receive an additional Attack for each enemy model they are Engaged in combat with after the first (to a maximum of 3 bonus Attacks). This bonus is determined at the start of each Fight and lasts until all Strikes from that Fight have been resolved.