Hero of Legend
Infanterie, Héros, Mordor, Monstre, Esprit
Anneau Unique.description
An enemy model within 18" of this model suffers a -1 penalty to its Courage. Note, this is not cumulative with other similar penalties such as those provided by Goblin Drums, the Harbringer of Evil special rule, and so on.
If this model is targeted by a Magical Power, it may use an additional ’free’ dice when it makes a Resist test, even if it has no Will remaining or decides not to use any Will points from its store.
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.
L'Anneau Unique (Sauron).description
If Sauron is in your force, he must be your leader.
Sauron can spend a single point of Will each turn without reducing his own store.
Instead of striking as normal, Sauron can instead make one Strength 8 hit on every enemy model involved in the same fight, including spear and pike supports.
Sauron makes a single Strike against a single Infantry or Cavalry model Engaged in the fight. If the model is a Cavalry model, then only the rider will be affected. If the model is ’fortunate’ enough to survive, even if they did not suffer a Wound, then the target is also Set Ablaze - remember that this also inflicts one Strength 9 hit on the poor model that Sauron now has in his grasp.
This power targets one enemy model within range. The target immediately reduces their Courage characteristic by 1 for the remainder of the battle, to a minimum of 1. This power can take effect multiple times over the course of a battle, reducing the target's Courage each time. If the target is a Cavalry model, the caster must choose whether the rider or the mount reduces their Courage value.
The target's Strength is instead reduced by D3.
This power targets one enemy model within range. Whilst this power is in effect, the target model may not move ( except to Back Away should they lose a Fight), shoot, cast Magical Powers, declare Heroic Actions, call a Stand Fast! or use Active abilities, and may not Strike if they win a Duel. If the target has a piece of wargear that has an Active ability, they will still have that piece of wargear but cannot use the ability tied to it.
The target's Strength is instead reduced by D3.
This power targets one enemy model within range. The caster may move the target model up to half of its maximum Move distance. They can do this even if the model has already moved this tum, though cannot move a model out of combat. The move cannot force the target to jump, leap, climb, dismount or lie down, but can take them into difficult terrain, and even make them Charge an enemy. No Courage test is required to Charge Terror-causing foes ( see page 111 ). It can even force an unengaged victim to drop an object (but not wargear) that it is holding or to put on The One Ring (if they carry it). Once the target has finished the move, it may move no further that tum for any reason.
Finally, the target suffers the effect of the lmmobilise/fransfix magical power.
The target's Strength is instead reduced by D3.
Instiller la Peur.description
Instiller la Peur.channelled
This power targets one enemy model within range. The target model suffers a Wound, exactly as if it had been wounded in combat. If cast on a Cavalry model, the Attacker decides whether the rider or the mount suffers the Wound. This power may be cast on a model Engaged in dose combat.
The target's Strength is instead reduced by D3.
Volonté Sapée.description
Volonté Sapée.channelled