Profile of Gûlavhar, The Terror Of Arnor (Angmar)

200 pts

Hero or Valour

Infanterie, Héros, Monstre, Esprit, Angmar

  • Mv
    F
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    7/+4
    8
    5
    4
    4
    4
    3
    3
    0
  • Wargear
  • Long Claws and Fangs
  • Heroic Action(s)
  • Heroic Defence
  • Heroic Strength
  • Special Rule(s)
  • Monstrous Charge
    ACTIVE

    If a model with this special rule charges into combat, it will gain the Knock to the Ground and Extra Attack bonuses (see page 62) as if it were Cavalry, with a couple of exceptions:

    This model will Knock to the Ground any model that it Charges, including Cavalry or Monster models, with a lower Strength value than it, even if the charged model has a Strength of 6 or higher. The rider of a Cavalry model will automatically suffer the Knocked Flying result for its Thrown Rider test.

    Additionally, this model will still get the Extra Attack bonus if it Charges, or is subsequently charged by, Cavalry or another model with this special rule.

    If a model with this special rule is a Cavalry model, the mount will count as being In The Way of its rider, except that the rider will only be hit on a 5-6; a roll of 1-4 will hit the mount.

  • Harbinger of Evil
    PASSIVE

    An enemy model within 12" of this model suffers a -1 penalty to its Courage. Note, this is not cumulative with other similar penalties such as those provided by Goblin Drums, the Ancient Evil special rule, and so on.

  • Resistant to Magic
    PASSIVE

    If this model is targeted by a Magical Power, it may use an additional ’free’ dice when it makes a Resist test, even if it has no Will remaining or decides not to use any Will points from its store.

  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Fly
    ACTIVE

    This model may ignore all intervening models and terrain as it moves - flying over buildings, woods and so on. The model may not end its movement within woods or upon any terrain that its base will not safely balance upon (flat rocks, hills and the like are fine, but don’t try to perch your model precariously upon trees, sloped roofs, and so on). When flying, a model may move up to 12". A model with this special rule may still choose to use their normal Move value if they wish, however, they will gain none of the benefits of the Fly special rule if they move in this way. If a model with the Fly special rule walks into a wood, they cannot use the Fly special rule again until they have fully left the wood.
    Furthermore, a model with this special rule may pass ’over’ enemy Control Zones without charging the model - as long as they end their move outside the Control Zone.

  • Immortal Hunger
    ACTIVE

    Gûlavhar regains a single Wound for each model he slays in combat. Rend is the only Brutal Power Attack that allows Gûlavhar to regain Wounds in this manner. This can never take his Wounds beyond 4.

  • *Strength of Body, Strength of Will
    PASSIVE

    Gûlavhar’s Attacks and Courage are always equal to his remaining Wounds.