Hero or Valour
Wizard, Infantry, Hero
A Staff of Power is a hand-and-a-half staff, and may use the Stun Special Strike like all other staffs. In addition, the bearer can expend 1 point of Will each turn without reducing their own Will store.
Glamdring is an Elven-made hand-and-a-half sword. Additionally, Glamdring increases Gandalf’s Strength by 1 when making Strikes with it.
Gandalf may re-roll his dice when making Fate rolls.
Mv | Fv | S | D | A | W | C |
---|---|---|---|---|---|---|
10 | 3 | 3 | 4 | 0 | 1 | 2 |
Glamdring is an Elven-made hand-and-a-half sword. Additionally, Glamdring increases Gandalf’s Strength by 1 when making Strikes with it.
Gandalf may re-roll his dice when making Fate rolls.
This power targets the caster themselves. Whilst this power is in effect, any shooting attacks directed at the caster, or a friendly model within 6" of them, will only hit on a To Hit roll of a 6. Additionally, an area within a 12" radius around the caster is illuminated as if it were daylight (perfect when you are fighting underground!). Models cannot benefit from this Magical Power if there is a piece of impassable terrain, such as a wall, directly between all parts of the model and the source of the light.
The target's Strength is instead reduced by D3.
This power targets the caster themselves. Whilst this power is in effect, the caster causes Terror.
The target's Strength is instead reduced by D3.
This power targets one enemy model within range. Whilst this power is in effect, the target model may not move ( except to Back Away should they lose a Fight), shoot, cast Magical Powers, declare Heroic Actions, call a Stand Fast! or use Active abilities, and may not Strike if they win a Duel. If the target has a piece of wargear that has an Active ability, they will still have that piece of wargear but cannot use the ability tied to it.
The target's Strength is instead reduced by D3.
This power targets one enemy model within range. The caster may move the target model up to half of its maximum Move distance. They can do this even if the model has already moved this tum, though cannot move a model out of combat. The move cannot force the target to jump, leap, climb, dismount or lie down, but can take them into difficult terrain, and even make them Charge an enemy. No Courage test is required to Charge Terror-causing foes ( see page 111 ). It can even force an unengaged victim to drop an object (but not wargear) that it is holding or to put on The One Ring (if they carry it). Once the target has finished the move, it may move no further that tum for any reason.
Finally, the target suffers the effect of the lmmobilise/fransfix magical power.
The target's Strength is instead reduced by D3.
This power may target the caster or a single friendly model within 3". The target may not be targeted by an enemy's Magical Powers or special rules ( e.g., The Golden King's Riches Beyond Renown or a Dead Marsh Spectre's A Fell Light is in Them). Special rules or Magical Powers that don't directly target the model will sti ll affect the target of this Magical Power. If an enemy Magica l Power or special rule targets multiple models, then the target of this Magical Power wi ll be unaffected though other targeted models will be.
The target's Strength is instead reduced by D3.
This power targets one friend ly model within range. The caster can use this spell to give 1 Will point to a friend ly Hero within range. The target's Will can be increased past their starting amount, and this power can be used even if they started the game without any Will points. If the target is a Cavalry model, the caster must choose whether the rider or the mount regains the Will point.
The target's Strength is instead reduced by D3.
This power targets one enemy model within range. This power may only be cast on a model that is within a ruin, stone or brick building, cave, rock pile or another similar piece of terrain where a Wizard could crack rocks either underfoot or overhead. The target suffers one Strength 5 hit.
The target's Strength is instead reduced by D3.
This power targets one enemy model within range. The target is blasted D6\" directly away from the caster and knocked Prone. If the target comes into contact with another model that is Strength 5 or less, it will immediately stop and both models will be knocked Prone; this can blast a model out of combat. If the target, or one of the models that is knocked Prone, is Engaged in combat, then all the models (friend and foe) in the same Fight are also knocked Prone. The target mode] suffers one Strength 5 hit, and any other model knocked Prone suffers one Strength 3 hit. Cavalry models are treated as having rolled the Knocked Flying result on the Thrown Rider chart.
Additionally, If the target comes into contact with a piece of terrain, such as an Obstacle like a hedge, house or large rock, or a model that is Strength 6 or higher, then it will immediately stop and be knocked Prone, however the Strength 6 model will not be knocked Prone. Both the target and the Obstacle or model (if it has a Defence value) will suffer one Strength 3 hit. The caster may only use Might to improve the To Wound roll aga inst the initial target, not those hit when the target is blasted back.
Note: Even lmmobilisedffransfixed or other models unable to move will be blasted by this power.
The target's Strength is instead reduced by D3.