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Profile of Saruman The White (The Vanquishers of the Necromancer)

170 pts

Hero of Legend

Wizard, Infantry, Hero

  • Mv
    Fv
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    5/+4
    4
    5
    3
    3
    7
    3
    6
    3
  • Wargear
  • Staff of Power

    A Staff of Power is a hand-and-a-half staff, and may use the Stun Special Strike like all other staffs. In addition, the bearer can expend 1 point of Will each turn without reducing their own Will store.

  • Heroic Action(s)
  • Heroic Channelling
  • Heroic Defence
  • Special Rule(s)
  • Lord of the Istari
    PASSIVE

    Saruman the White can choose to re-roll one dice when making Casting or Resist tests.

  • Consuming Rivalry
    PASSIVE

    Saruman the White will never move as part of a Heroic Action called by Gandalf the Grey, nor will he accept Gandalf the Grey’s aid in the form of the Strengthen Will spell - if Gandalf the Grey casts this Magical Power on Saruman the White, it has no effect.

  • Magical Power(s)
  • Aura Of Command (Duration :Exhaustion)Range : 0’’Casting : 2+

    This power targets the caster themselves. Whilst this power is in effect, the caster and all friendly models within 6" automatically pass any Courage tests they are required to take.



    Channeled

    The target's Strength is instead reduced by D3.

  • Immobilise (Duration :Temporary)Range : 18’’Casting : 2+

    This power targets one enemy model within range. Whilst this power is in effect, the target model may not move ( except to Back Away should they lose a Fight), shoot, cast Magical Powers, declare Heroic Actions, call a Stand Fast! or use Active abilities, and may not Strike if they win a Duel. If the target has a piece of wargear that has an Active ability, they will still have that piece of wargear but cannot use the ability tied to it.



    Channeled

    The target's Strength is instead reduced by D3.

  • Terrifying Aura (Duration :Exhaustion)Range : 0’’Casting : 2+

    This power targets the caster themselves. Whilst this power is in effect, the caster causes Terror.



    Channeled

    The target's Strength is instead reduced by D3.

  • Command (Duration :Temporary)Range : 18’’Casting : 3+

    This power targets one enemy model within range. The caster may move the target model up to half of its maximum Move distance. They can do this even if the model has already moved this tum, though cannot move a model out of combat. The move cannot force the target to jump, leap, climb, dismount or lie down, but can take them into difficult terrain, and even make them Charge an enemy. No Courage test is required to Charge Terror-causing foes ( see page 111 ). It can even force an unengaged victim to drop an object (but not wargear) that it is holding or to put on The One Ring (if they carry it). Once the target has finished the move, it may move no further that tum for any reason.
    Finally, the target suffers the effect of the lmmobilise/fransfix magical power.



    Channeled

    The target's Strength is instead reduced by D3.

  • Sorcerous Blast (Duration :Instant)Range : 12’’Casting : 4+

    This power targets one enemy model within range. The target is blasted D6\" directly away from the caster and knocked Prone. If the target comes into contact with another model that is Strength 5 or less, it will immediately stop and both models will be knocked Prone; this can blast a model out of combat. If the target, or one of the models that is knocked Prone, is Engaged in combat, then all the models (friend and foe) in the same Fight are also knocked Prone. The target mode] suffers one Strength 5 hit, and any other model knocked Prone suffers one Strength 3 hit. Cavalry models are treated as having rolled the Knocked Flying result on the Thrown Rider chart.
    Additionally, If the target comes into contact with a piece of terrain, such as an Obstacle like a hedge, house or large rock, or a model that is Strength 6 or higher, then it will immediately stop and be knocked Prone, however the Strength 6 model will not be knocked Prone. Both the target and the Obstacle or model (if it has a Defence value) will suffer one Strength 3 hit. The caster may only use Might to improve the To Wound roll aga inst the initial target, not those hit when the target is blasted back.
    Note: Even lmmobilisedffransfixed or other models unable to move will be blasted by this power.



    Channeled

    The target's Strength is instead reduced by D3.

  • In the army with
  • 1x Gandalf le Gris

    Hero or Valour

    Wizard, Infantry, Hero

    Mv Fv S D A W C M W F
    6 5/+4 4 5 3 3 7 3 6 3

    1x Galadriel, Dame de Lumière

    Hero of Fortitude

    Infantry, Hero, Elf

    Mv Fv S D A W C M W F
    6 6/+3 4 3 3 3 7 3 6 3
  • Règle(s) Spéciale(s) du profil associé : Galadriel, Dame de Lumière
  • Woodland Creature
    ACTIVE

    An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.

  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • *The Lady of Lothlórien
    PASSIVE

    Galadriel may expend a single point of Will each turn without reducing her own store.

  • War Aspect
    PASSIVE

    All enemy models within 6" of Galadriel, Lady of Light suffer a -1 penalty to their Courage. Furthermore, Galadriel, Lady of Light never counts as being unarmed.