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Profile of Iron Hills Captain (The Defenders of Erebor)

80 pts

Hero of Fortitude

Infantry, Hero, Dwarf, Erebor

  • Mv
    F
    S
    D
    A
    W
    C
    M
    W
    F
  • 5
    5/+4
    4
    8
    2
    2
    5
    2
    1
    1
  • Wargear
  • Heavy armour
  • Shield
  • Sword
  • War Spear
  • Opzioni
  • Swap War Spear for Mattock

    This is a two-handed weapon, which can use either the Bash or Piercing Strike Special Strikes.

  • War goat
    Mv F S D A W C
    8 2 4 5 0 1 3
  • Heroic Action(s)
  • Heroic March
  • Special Rule(s)
  • Mountain Dweller
    ACTIVE

    Mountain Dwellers may re-roll any Jump, Leap and Climb tests. In addition, they may move through rocky areas that are classified as difficult terrain as if they were open ground.

  • Shieldwall
    ACTIVE

    If this model is armed with a shield, whilst in base contact with two or more non-Prone models with this special rule that are armed with a shield, this model gains a bonus +1 to its Defence. This bonus is only available whilst on foot.

  • Master of Battle (5+)
    ACTIVE

    Whenever an enemy Hero attempts a Heroic Action within 6" of a model with this special rule, this model may call the same Heroic Action without spending Might, even if they would not usually have access to it.

    Sometimes a model with this special rule will have a number after the rule in brackets, e.g., Master of Battle (5+). In this situation, whenever an enemy Hero attempts a Heroic Action within 6" of a model with this special rule, roll a D6. If the dice score equals or beats the number after the special rule, this model may call the same Heroic Action without spending Might - even if they would not normally be able to call the same Heroic Action.

  • Mountain Dweller
    ACTIVE

    Mountain Dwellers may re-roll any Jump, Leap and Climb tests. In addition, they may move through rocky areas that are classified as difficult terrain as if they were open ground.

  • Devastating Charge
    ACTIVE

    When this model Charges into combat against one or more Man-sized (or smaller) models, roll a D6 for each. On a 5+, that model is immediately Knocked to the Ground.