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Profile of War Mûmak Of Harad With Mahûd Beastmaster Chieftain (Serpent Horde)

300 pts

Hero of Fortitude

Hero, Monster, Mûmak, War Beast

  • Mv
    F
    S
    D
    A
    W
    C
  • 8
    4/+5
    9
    7
    3
    10
    2
  • Wargear
  • Armour
  • Dagger
  • Howdah
    Mv F S D A W C
    9 5
  • Opzioni
  • Rocks

    If they do not move, models in the Howdah may make a Shooting attack with a range of 8"and a Strength of 6.

  • Sigils of Defiance

    Models in the Howdah gain the Resistant to Magic special rule. Additionally, every time a model in the Howdah suffers a Wound, roll a D6. On a 6, the Wound is ignored exactly as if a point of Fate had been expended.

  • Tusk Weapons

    A Mûmak with Tusk Weapons will inflict four Strength 9 hits when it Tramples, rather than three.

  • Foul Temperament

    This Mûmak has its Attacks increased to 4, however, it will suffer a -1 penalty to all Courage tests when rolling to see whether or not it will Stampede.

  • Rappelling lines

    Models in the Howdah may attempt to dismount from the Mûmak during the Move phase, after the Mûmak has moved. Roll a D6 for each model that is attempting to dismount. On a 1, the rope has snapped and the unfortunate model suffers falling damage as normal. On a 2+, the model successfully dismounts, place it in base contact with the Mûmak. Models that dismount may still Charge as normal, although they may not make shooting attacks.

  • Gnarled Hide

    The Mûmak has Defence 8 rather than 7.

  • Heroic Action(s)
  • Heroic March
  • Special Rule(s)
  • Royal War Mûmak

    The Mûmak War Leader rides into battle upon his Royal War Mûmak. This is a War Mûmak of Far Harad with the Gnarled Hide, Sigils of Defiance and Tusk Weapons upgrades. Additionally, the Royal War Mûmak has a Fight Value of 5 rather than 4. The Mûmak War Leader replaces the Mahûd Beastmaster Chieftain and is placed in the same manner as the Mahûd Beastmaster Chieftain. Additionally, the Mûmak War Leader may include Haradrim Warriors in the Howdah, as if they were from the Far Harad army list, and not lose its Army Bonus.

  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Trample [Mûmak]

    When a War Mûmak of Harad tramples, it will inflict three Strength 9 hits.

  • Awesome Presence
    PASSIVE

    Friendly Haradrim and Mahûd models within 3" of this model may re-roll a single D6 when making a Duel roll. This is cumulative with the effects of a banner, however, each D6 may only be re-rolled once.

  • Mahûd Beastmaster Chieftain

    The Mahûd Beastmaster Chieftain replaces the Haradrim Commander in all respects, including having the same Heroic Actions, except that the Mahûd Beastmaster always stands on the forked wooden platform on the front of the Howdah. As he is crouched low upon the edges of the Howdah, the Mahûd Beastmaster Chieftain counts as being in the Howdah for the purpose of In The Way rolls and any other effects that would affect models in the Howdah.

  • In the army with
  • 1x Mahûd Beastmaster Chieftain

    Infantry, Hero, Man, Mahûd

    Mv F S D A W C M W F
    6 4/+3 5 5 2 2 5 3 2 2