Hero of Legend
Infantry, Hero, Monster, Goblin
A model with this special rule adds 1 to all Jump, Leap and Climb tests. They also suffer no penalties for fighting in the dark.
When fighting with a two-handed weapon, a model with this special rule does not suffer the -1 penalty to their Duel roll. Additionally, Burly models may carry a Heavy Object and move their full distance.
If this model is targeted by a Magical Power, it may use an additional ’free’ dice when it makes a Resist test, even if it has no Will remaining or decides not to use any Will points from its store.
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.
When an Ogre charges into combat, they can pass ’through’ friendly Orc, Goblin and Bat models when they move and each model that they pass through suffers a Strength 3 hit. A model that they end their move on is automatically removed as a casualty. A model with this special rule cannot be Compelled/Commanded over friendly models if it is forced to Charge as part of that Magical Power.
Every time the Goblin King is wounded, roll a D6. On a 3+, the Wound is ignored. Magical Powers and Elven-made weapons ignore this ability.
In the Shoot phase, if there is a friendly Goblin model in base contact with the Goblin King, and neither are Engaged in combat, the Goblin King may make a shooting attack with a range of 12" - this counts as a throwing weapon. Remove the Goblin, roll To Hit and take any In The Way tests for the shooting attack. The shot is resolved at Strength 8 and will automatically knock Prone any model it hits.