Minor Hero
Infantry, Hero, Elf, Rivendell
An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.
If, when a Casting test is made, the Stormcaller rolls a natural 6 on one or more dice, then the Will points spent in casting the Magical Power are returned to the Stormcaller’s store of Will upon completion of the effects of the Magical Power.
This power targets one enemy model within range. The target is blown 06" directly away from the caster in a straight line. If the model comes into contact with another model or terrain such as an Obstacle like a hedge, house or large rock, then it will stop 1\" away from it. In either case the target model is knocked Prone. If the target is in combat, the effect is the same as described above, but every other model in the combat is also knocked Prone.
The target's Strength is instead reduced by D3.
This power targets one friend ly model within range. The caster can use this spell to give 1 Will point to a friend ly Hero within range. The target's Will can be increased past their starting amount, and this power can be used even if they started the game without any Will points. If the target is a Cavalry model, the caster must choose whether the rider or the mount regains the Will point.
The target's Strength is instead reduced by D3.