Cookie Consent by Free Privacy Policy Generator Profile of Galadriel, Lady Of Light (White Council) - MESBG Army Tracker

Profile of Galadriel, Lady Of Light (White Council)

130 pts

Hero of Fortitude

Infantry, Hero, Elf, Lórien

  • Mv
    Fv
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    6/+3
    4
    3
    3
    3
    7
    3
    6
    3
  • Wargear
  • The Light of Eärendil

    Shooting attacks that are directed against Galadriel, Lady of Light, or any model within 6" of her, will only hit on a To Hit roll of a 6.

  • 258.name

    Galadriel can re-roll her dice when using Fate points.

  • Heroic Action(s)
  • Heroic Channelling
  • Heroic Strike
  • Special Rule(s)
  • Woodland Creature
    ACTIVE

    An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.

  • The Light of Eärendil

    Shooting attacks that are directed against Galadriel, Lady of Light, or any model within 6" of her, will only hit on a To Hit roll of a 6.

  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Nenya

    Galadriel can re-roll her dice when using Fate points.

  • *The Lady of Lothlórien
    PASSIVE

    Galadriel may expend a single point of Will each turn without reducing her own store.

  • War Aspect
    PASSIVE

    All enemy models within 6" of Galadriel, Lady of Light suffer a -1 penalty to their Courage. Furthermore, Galadriel, Lady of Light never counts as being unarmed.

  • Magical Power(s)
  • Fortify Spirit (Duration :Exhaustion)Range : 12’’Casting : 2+

    This power may target one friendly model within range. Whilst this power is in effect, the target rolls two extra dice when taking Resist tests. These extra dice do not reduce the target's store of Will and can even be rolled if the target has no Will points remaining or chooses not to expend any Will.



    Channeled

    The target's Strength is instead reduced by D3.

  • Banishment (Duration :Instant)Range : 12’’Casting : 3+

    This power targets one enemy model within range. This power only affects Spirit models. The target model automatically suffers 1 Wound, exactly as if it had been wounded in combat.
    If the target is a Cavalry model, the caster must choose whether the rider or the mount suffers the effects.



    Channeled

    The target's Strength is instead reduced by D3.

  • Instill Fear (Duration :Instant)Range : 3’’Casting : 4+

    This power targets all enemy models within range. Each affected model must take a Courage test, in an order chosen by the caster; if the test is failed then the model must move its maximum Move distance directly away from the caster, though this cannot move a model out of combat. If the model comes into contact with another model or impassable terrain, or would be forced to fall, then it will stop so it is not in base contact with it. If a model comes into base contact with the edge of the board, they will immediately stop moving; this will not allow or force models to leave the board in Scenarios where models may leave the board. Models that fail a Courage test due to the effects of this Magical Power may then move no further that tum, for any reason. Models that cannot be moved against their will are unaffected by this Magical Power.



    Channeled

    The target's Strength is instead reduced by D3.