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Profile of Werewolf (Angmar)

25 pts

Infantry, Warrior, Spirit, Angmar

  • Mv
    Fv
    S
    D
    A
    W
    C
  • 10
    5/+6
    5
    4
    2
    2
    5
  • Wargear
  • Dents et Griffes
  • Special Rule(s)
  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Fell Sight
    PASSIVE

    A model with this special rule does not need Line of Sight to be able to Charge. Additionally, they may target models with the Stalk Unseen special rule with no penalty.

  • Feral Charge
    ACTIVE

    When a Werewolf charges an enemy Infantry model, they gain the Knock to the Ground bonus as if they were Cavalry. This bonus is lost if they are subsequently charged by an enemy Cavalry model.