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Profile of The Shadow of Rhudaur (Angmar)

80 pts

Hero of Fortitude

Infantry, Hero, Spirit, Angmar

  • Mv
    Fv
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    5/+5
    3
    7
    2
    2
    6
    2
    5
    2
  • Wargear
  • Armour
  • Sword
  • Heroic Action(s)
  • Heroic Challenge
  • Special Rule(s)
  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Blades of the Dead
    PASSIVE

    When determining what number models with this special rule need To Wound their opponents, use their opponent’s Courage rather than its Defence on the Wound chart. Models with this special rule cannot use Special Strikes.

  • Herald of Doom
    PASSIVE

    At the start of the game, select one Hero model in your opponent's force. Whilst the Shadow of Rhudaur is within 6’’ of the selected Hero, that Hero suffers a -1 penalty to their Fate rolls and a -1 penalty to their Courage value.

  • Power of Angmar
    ACTIVE

    If the Shadow of Rhudaur rolls a natural 6 when making a Casting roll, then the Channelled version of the Magical Power will be used if it is not resisted.

  • Magical Power(s)
  • Drain Courage (Duration :Instant)Range : 6’’Casting : 3+

    This power targets one enemy model within range. The target immediately reduces their Courage characteristic by 1 for the remainder of the battle, to a minimum of 1. This power can take effect multiple times over the course of a battle, reducing the target's Courage each time. If the target is a Cavalry model, the caster must choose whether the rider or the mount reduces their Courage value.



    Channeled

    The target's Strength is instead reduced by D3.

  • Curse (Duration :Instant)Range : 6’’Casting : 4+

    This power targets one enemy model within range. The target model immediately loses 1 Fate point. If the target is a Cavalry model, the caster must choose whether the rider or the mount loses the Fate point.



    Channeled

    The target's Strength is instead reduced by D3.

  • Wither (Duration :Instant)Range : 6’’Casting : 4+

    The caster harnesses a crude form of dark magic, causing their victims to wither and weaken. Bones become brittle and muscles begin to waste away.
    This power targets one enemy model within range. The target's Strength is reduced by 1 ( to a minimum of 1) for the remainder of the game. If the target is a Cavalry model, the caster must choose whether the rider or the mount has their Strength reduced.



    Channeled

    The target's Strength is instead reduced by D3.

  • Sap Will (Duration :Instant)Range : 6’’Casting : 5+

    This power targets one enemy model within range. The target immediately loses D3 Will points. If the target is a Cavalry model, the caster must choose whether the rider or the mount loses the Will.



    Channeled

    The target's Strength is instead reduced by D3.