Hero or Valour
Infantry, Hero, Man, Easterling
If a model with this special rule is knocked Prone, roll a D6. On a 4+, this model keeps their footing and is not knocked Prone. If this model was mounted when knocked Prone, and passes the roll to keep their footing, they will stay on their feet but they will still be separated from their mount. This model may still make this roll even if it automatically suffers the Knocked Flying result and, if the roll is successful, will not suffer any of its effects.
Easterling models can use pikes and shields at the same time without penalty. Furthermore, should an Easterling model on foot with this special rule lose a Duel roll, up to two other models that also have the Phalanx special rule can Make Way instead of one.
When making Strikes against an enemy model that is Trapped, Rutabi may re-roll failed To Wound rolls.
Whenever an enemy Hero attempts a Heroic Action within 6" of a model with this special rule, this model may call the same Heroic Action without spending Might, even if they would not usually have access to it.
Sometimes a model with this special rule will have a number after the rule in brackets, e.g., Master of Battle (5+). In this situation, whenever an enemy Hero attempts a Heroic Action within 6" of a model with this special rule, roll a D6. If the dice score equals or beats the number after the special rule, this model may call the same Heroic Action without spending Might - even if they would not normally be able to call the same Heroic Action.