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Profile of Mordor Troll (Army of Gothmog)

100 pts

Infantry, Mordor, Troll, Monster, Warrior

  • Mv
    Fv
    S
    D
    A
    W
    C
  • 6
    7/+5
    7
    7
    3
    3
    4
  • Wargear
  • Armour
  • WYSIWYG Hand-and-a-half Sword/Hand-and-a-half Club/Hand-and-a-half Hammer or Hand-and-a-half Sword or Hand-and-a-half Club or Hand-and-a-half Hammer
  • Options
  • War drum (Mordor)

    At the start of the Move phase, a model with a war drum may declare they are sounding the advance. When this occurs, all models with the same keyword as the one shown in brackets, within 12"" of the drummer, add 3"" to their Movement value if they have the Infantry keyword, and S"" to their movement they have the Cavalry keyword or the Fly special rule for the remainder of the turn. Models that are affected by a war drum may not Charge in that turn. Models can only be affected by a single war drum at any one time.

  • Special Rule(s)
  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Throw Stones (range 12", Strength 8)
    ACTIVE

    If this model does not move at all during the Move phase, then in the Shoot phase it may make a shooting attack with the Strength and range specified in the model’s profile.