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Profile of Celeborn (White Council)

130 pts

Hero or Valour

Infantry, Hero, Elf, Lórien

  • Mv
    Fv
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    6/+3
    4
    4
    3
    3
    7
    3
    3
    3
  • Wargear
  • Unarmed
  • Options
  • Shield
  • Heavy armour
  • Elven-made blade (hand-and-a-half sword)
  • Heroic Action(s)
  • Heroic Channelling
  • Heroic Strike
  • Heroic Defence
  • Special Rule(s)
  • Woodland Creature
    ACTIVE

    An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.

  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Lord of the West
    ACTIVE

    A model with this special rule may re-roll a single D6 when making a Duel roll. Additionally, they may re-roll a single D6 when rolling To Wound.

  • Lord of Lórien
    ACTIVE

    Celeborn’s Stand Fast! is 12" rather than 6".

  • Magical Power(s)
  • Aura Of Command (Duration :Exhaustion)Range : 0’’Casting : 2+

    This power targets the caster themselves. Whilst this power is in effect, the caster and all friendly models within 6" automatically pass any Courage tests they are required to take.



    Channeled

    The target's Strength is instead reduced by D3.

  • Enchanted Blades (Duration :Temporary)Range : 6’’Casting : 3+

    This power targets one friendly model within range. In the Fight phase, the target may re-roll all fa iled To Wound rolls.



    Channeled

    The target's Strength is instead reduced by D3.

  • Immobilise (Duration :Temporary)Range : 12’’Casting : 3+

    This power targets one enemy model within range. Whilst this power is in effect, the target model may not move ( except to Back Away should they lose a Fight), shoot, cast Magical Powers, declare Heroic Actions, call a Stand Fast! or use Active abilities, and may not Strike if they win a Duel. If the target has a piece of wargear that has an Active ability, they will still have that piece of wargear but cannot use the ability tied to it.



    Channeled

    The target's Strength is instead reduced by D3.