Scenario Summary
29.resume
armies
The players choose their army, which must have the same number of points as that of the opponent, according to the rules on the previous pages.
Terrain and Scenery
29.field
Deployment
29.deployment
First Initiative
Roll 1D6, the player with the highest number goes first. In case of a tie, reroll the dice.
Goals
29.goal
Victory Points
29.vicoryPoints
Règles spéciales
Supply Markers :
The Objective Markers represent a series of supplies that both sides are trying to destroy. To destroy an enemy Supply Marker, a model must be standing and in base contact with the marker during the End Phase of a turn having not Cast any Magical Powers, used a Missile Weapon, been Engaged in Combat, Supported a Combat, been rendered unable to Move any further that turn due to a special rule or result of a test (such as a Thrown Rider Test) or been under the effects of an enemy Magical Power that turn. Once a Supply Marker has been destroyed, remove it from play.
1551.name : 1551.description