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Profile of Sharkey (Sharkey's Rogues)

60 pts

Hero of Legend

Wizard, Infantry, Hero

  • Mv
    Fv
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    4/+4
    4
    4
    1
    2
    4
    1
    4
    1
  • Wargear
  • Two-handed staff
  • Heroic Action(s)
  • Heroic Channelling
  • Special Rule(s)
  • The Chief
    PASSIVE

    Sharkey must always be the warband’s Leader. Worm will always be the first follower in Sharkey’s warband.

  • Whoever Strikes me shall be Accursed
    PASSIVE

    After a model resolves Strikes against Sharkey, it must take a Courage test. If the test is failed, that model takes one Strength 4 hit.

  • Magical Power(s)
  • Immobilise (Duration :Temporary)Range : 12’’Casting : 2+

    This power targets one enemy model within range. Whilst this power is in effect, the target model may not move ( except to Back Away should they lose a Fight), shoot, cast Magical Powers, declare Heroic Actions, call a Stand Fast! or use Active abilities, and may not Strike if they win a Duel. If the target has a piece of wargear that has an Active ability, they will still have that piece of wargear but cannot use the ability tied to it.



    Channeled

    The target's Strength is instead reduced by D3.

  • Terrifying Aura (Duration :Exhaustion)Casting : 2+

    This power targets the caster themselves. Whilst this power is in effect, the caster causes Terror.



    Channeled

    The target's Strength is instead reduced by D3.

  • In the army with
  • 1x Worm

    Hero of Legend

    Infantry, Hero, Man

    Mv Fv S D A W C M W F
    6 2/+4 3 3 1 1 2 0 0 0
  • Règle(s) Spéciale(s) du profil associé : Serpent
  • Broken Loyalties
    PASSIVE

    If Sharkey is reduced to 1 Wound and has no Fate remaining, Worm becomes an enemy model and must move towards and attack Sharkey if possible. If Sharkey is slain, Worm reverts to being a friendly model.

  • When he Sneaks
    ACTIVE

    When making a Duel roll for a Fight where Worm is Engaged, check to see if any enemy models, except for those he is fighting, can see him. If only the model(s) Worm is fighting can see him, immediately increase his Fight value to 4 and his Attacks to 3 for the Duel roll and any Strikes that may follow.