Minor Hero
Infantry, Hero, Elf, Rivendell
An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.
If this model is targeted by a Magical Power, it may use an additional ’free’ dice when it makes a Resist test, even if it has no Will remaining or decides not to use any Will points from its store.
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.
Círdan may spend a single point of Will each turn without reducing his own store of Will.
This power targets the caster themselves. Whilst this power is in effect, the caster and all friendly models within 6" automatically pass any Courage tests they are required to take.
The target's Strength is instead reduced by D3.
This power targets the caster themselves. Whilst this power is in effect, any shooting attacks directed at the caster, or a friendly model within 6" of them, will only hit on a To Hit roll of a 6. Additionally, an area within a 12" radius around the caster is illuminated as if it were daylight (perfect when you are fighting underground!). Models cannot benefit from this Magical Power if there is a piece of impassable terrain, such as a wall, directly between all parts of the model and the source of the light.
The target's Strength is instead reduced by D3.
This power targets one friendly model within range. In the Fight phase, the target may re-roll all fa iled To Wound rolls.
The target's Strength is instead reduced by D3.
This power targets the caster themself. Whilst this power is in effect, the caster and all fri endly models within 6\" cause Terror.
The target's Strength is instead reduced by D3.