Hero or Valour
Infantry, Hero, Man
When fighting with a two-handed weapon, a model with this special rule does not suffer the -1 penalty to their Duel roll. Additionally, Burly models may carry a Heavy Object and move their full distance.
An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.
If this model is targeted by a Magical Power, it may use an additional ’free’ dice when it makes a Resist test, even if it has no Will remaining or decides not to use any Will points from its store.
This model automatically passes any Courage test it is required to make.
To change form, the controlling player may roll a D6 at the start of this Hero’s Move. On the roll of a 4+ (Might may be used to modify this roll), he changes shape from a man into a bear (or vice-versa). Replace the Man model with the Bear model (or vice-versa). He can then continue with his move as normal, including making Charges. He cannot change form if there is an enemy model in base contact with him.
x Beorn (Ours)
Hero or Valour
Infantry, Hero, Monster, Bear
Mv | Fv | S | D | A | W | C |
---|---|---|---|---|---|---|
8 | 8/+3 | 8 | 8 | 3 | 6 |
When fighting with a two-handed weapon, a model with this special rule does not suffer the -1 penalty to their Duel roll. Additionally, Burly models may carry a Heavy Object and move their full distance.
An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.
If this model is targeted by a Magical Power, it may use an additional ’free’ dice when it makes a Resist test, even if it has no Will remaining or decides not to use any Will points from its store.
This model automatically passes any Courage test it is required to make.
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.
To change form, the controlling player may roll a D6 at the start of this Hero’s Move. On the roll of a 4+ (Might may be used to modify this roll), he changes shape from a man into a bear (or vice-versa). Replace the Man model with the Bear model (or vice-versa). He can then continue with his move as normal, including making Charges. He cannot change form if there is an enemy model in base contact with him.
If this Hero wins a Duel, instead of striking as normal, choose a losing model - that model immediately suffers a Strength 10 hit. If the To Wound roll is sucessful, the victim suffers another Strength 10 hit, and so on, until the victim is dead or this Hero fails to wound his victim.
Beorn the Bear must always Charge an enemy if he is able to. Additionally, Beorn may not use the Stand Fast! or Heroic Actions of other models, and other models may not use his, whislt he is in bear form.
Beorn is a very unusual character, in that he can shift between being a man and a bear. When he alters form, replace him with the appropriate model. Also, when he changes, he adopts the appropriate profile and characteristics. Beorn’s Might, Will, Fate and Wounds remainunchanged when he changes form.