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Profile of Tom Bombadil (Wanderers in the Wild)

160 pts

Independent Hero

Infantry, Hero, Spirit

  • Mv
    F
    S
    D
    A
    W
    C
    W
  • 6
    /+
    15
  • Wargear
  • Unarmed
  • Special Rule(s)
  • Tom Bombadil

    Tom wears great yellow boots, a blue coat and an old battered hat with a tall crown and a long blue feather stuck in the band. Tom is armed with a large leaf on which he carries a small pile of water lilies (counts as unarmed).

  • Tom is Master
    PASSIVE

    Page 108. Does anyone use this jolly fellow?

  • Hey! Come Merry Dol! [Tom Bombadil]
    PASSIVE

    Tom Bombadil must give up a point of Will at the endof eachturn in which he participated in a Fight during the Fight phase. Should Tom Bombadil be reduced to 0 Will, or there arenoother friendly models other than himself and Goldberry, thenhe will simply wander back off to his homestead. Removethemodel as a casualty

  • Tom Bombadil Alliances

    Tom Bombadil is Convenient Allies with all Goodarmylists

  • Magical Power(s)
  • Banishment (Duration :Instant)Range : 6’’Casting : 2+

    This power targets one enemy model within range. This power only affects Spirit models. The target model automatically suffers 1 Wound, exactly as if it had been wounded in combat.
    If the target is a Cavalry model, the caster must choose whether the rider or the mount suffers the effects.



    Channeled

    The target's Strength is instead reduced by D3.

  • Refreshing Song (Duration :Instant)Range : 3’’Casting : 3+

    This power targets one friendly model withi n range. The target immediately recovers a single lost Wound, as well as a single lost Might, Will and Fate point spent earlier in the battle. The target also immediately recovers from the effects of any Magical Power they wish.



    Channeled

    The target's Strength is instead reduced by D3.