Chariot
Hero, Warrior, Dwarf, Iron Hills
The Iron Hills Chariot is an unusual model and moves in the following way:
The Chariot counts as one model in a fight. Any surviving crew member that is not driving the Chariot adds their Attacks to the Duel roll. Additionally, the Chariot will also use the highest Fight value of any Dwarf that is on the Chariot (including the driver).
No model that is riding on an Iron Hills Chariot can declare a Heroic Combat. If beaten, any model wishing to Strike the crew must roll to see if they hit the crew or the Chariot. To do this, roll a D6 for each Strike. On a 4+, the Strike hits the crew member of the attacker’s choice – anything else hits the Chariot.
If the Chariot loses the Fight, it does not Back Away. It also never counts as Trapped. If the Chariot is slain, then the crew inside are lost – remove the model as a casualty
On a turn in which the Iron Hills Chariot Charges, it gains the Extra Attack and Knock to the Ground bonuses as if it was a Cavalry model. The Iron Hills Chariot still gets these bonuses even if it charges a Cavalry model. When the Chariot is hit by a shooting attack, the shooter must take an In The Way test to determine if the Chariot orthe crew are hit. On a 1-4, the Chariot has been hit and on a 5-6, ithits the Dwarf closest to the shooter. The Chariot may not makeJump, Climb, Leap or Swim tests, and may not lie downor defend barriers. It may not enter difficult terrain other than shallow water features (including swamps, rivers, etc.), which it is completely unimpeded by. The Chariot cannot be Barged, Hurledor knocked Prone for any reason.
Models with Magical Powerscan use them on the Chariot, selecting either the Chariot itself orone of the crew members as the target. Magical Powers that affectmultiple targets will automatically affect both the Chariot anditscrew, if in range of the model. Only by affecting the Driver will aMagical Power such as Transfix or Compel impede the Chariot’smovement (thereby causing it to remain stationary or takeamoveas described by the Magical Power). Finally, Magical Powers suchas Sorcerous Blast, Nature’s Wrath and Call Winds will not movethe Chariot or knock it Prone, although they will still inflict anydamage as detailed in the Magical Power’s description.
If this upgrade is taken for the Chariot, then instead of being crewed by four Iron Hills Dwarves, it is crewed by Balin the Dwarf, Champion of Erebor; Dwalin the Dwarf, Champion of Erebor; Kili the Dwarf, Champion of Erebor and Fili the Dwarf, Champion of Erebor. If the Champions of Erebor are taken, replace the Warrior keyword with Hero. The Chariot is also subject to the following exceptions:
1x Kíli, Champion d’Erebor
Hero of Fortitude
Infantry, Hero, Dwarf, Erebor
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5 | 5/+3 | 4 | 8 | 2 | 2 | 6 | 3 | 1 | 1 |
1x Fíli, Champion d’Erebor
Hero of Fortitude
Infantry, Hero, Dwarf, Erebor
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5 | 5/+3 | 4 | 8 | 2 | 2 | 5 | 3 | 1 | 1 |
1x Dwalin, Champion d’Erebor
Hero or Valour
Infantry, Hero, Dwarf, Erebor
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5 | 6/+4 | 5 | 8 | 3 | 2 | 6 | 3 | 2 | 2 |
If they are in base contact, Fíli the Dwarf and Kíli the Dwarf may choose to swap places with one another at the start of any phase - this does not count as moving.
A model with this special rule counts as being in range of a banner if they are within 6" of Thorin Oakenshield, King Under the Mountain.
Models with this special rule will have a specific model in brackets after the special rule. Whilst the named model is alive and on the battlefield, this model passes all Courage tests.
Mountain Dwellers may re-roll any Jump, Leap and Climb tests. In addition, they may move through rocky areas that are classified as difficult terrain as if they were open ground.
When this model Charges into combat against one or more Man-sized (or smaller) models, roll a D6 for each. On a 5+, that model is immediately Knocked to the Ground.
If they are in base contact, Fíli the Dwarf and Kíli the Dwarf may choose to swap places with one another at the start of any phase - this does not count as moving.
A model with this special rule counts as being in range of a banner if they are within 6" of Thorin Oakenshield, King Under the Mountain.
Models with this special rule will have a specific model in brackets after the special rule. Whilst the named model is alive and on the battlefield, this model passes all Courage tests.
Mountain Dwellers may re-roll any Jump, Leap and Climb tests. In addition, they may move through rocky areas that are classified as difficult terrain as if they were open ground.
When this model Charges into combat against one or more Man-sized (or smaller) models, roll a D6 for each. On a 5+, that model is immediately Knocked to the Ground.
When fighting with a two-handed weapon, a model with this special rule does not suffer the -1 penalty to their Duel roll. Additionally, Burly models may carry a Heavy Object and move their full distance.
This model automatically passes any Courage test it is required to make.
This model is never considered to be unarmed, and never suffers the usual -1 penalty to the Duel roll for fighting with a two-handed weapon.
Whilst he has the Infantry keyword, at the beginning of each fight, Dwalin the Dwarf, Champion of Erebor can choose to use either an axe in each hand, in which case he fights with 4 Attacks, or use a two-handed axe.
Models with this special rule will have a specific model in brackets after the special rule. Whilst the named model is alive and on the battlefield, this model passes all Courage tests.
Mountain Dwellers may re-roll any Jump, Leap and Climb tests. In addition, they may move through rocky areas that are classified as difficult terrain as if they were open ground.
When this model Charges into combat against one or more Man-sized (or smaller) models, roll a D6 for each. On a 5+, that model is immediately Knocked to the Ground.