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Profile of Iron Hills Chariot Of Erebor's Champions (Erebor Reclaimed)

500 pts

Chariot

Hero, Warrior, Dwarf, Iron Hills

  • Mv
    F
    S
    D
    A
    W
    C
  • 8
    4/+4
    4
    8
    2
    5
    3
  • Special Rule(s)
  • Chariot Charge [Iron Hills Chariot]
    ACTIVE

    The Iron Hills Chariot is an unusual model and moves in the following way:

    • At the start of the Move phase, the controlling player may pivot the Chariot up to 45º. When pivoting, the Chariot may touch models or terrain. In the case of models, move them out of the way by the shortest route possible. In the case of terrain, move the Chariot away just enough to complete its pivot.
    • The Chariot may then move up to 4" in a straight line.
    • If it has moved a full 4", it may pivot a further 45º.
    • The Chariot may then move up to a further 4" in a straight line.
    • When the Chariot moves, it ignores enemy models’ Control Zones. Any models the Chariot comes into contact with whilst moving (not pivoting) will suffer three Strength 6 hits. If the model is slain then the Chariot may continue with its movement. Cavalry models suffer three hits on both the rider and the mount. If the rider survives but the mount is slain, the rider is thrown and, after testing on the Thrown Rider chart, is placed in base contact with the Chariot. Might may not be used to affect the result of these hits. A Chariot that is affected by a Heroic March may still inflict these hits as normal.
    • If the model the Chariot Charged survives, the Chariot will still gain the benefits of its Monstrous Charge special rule.
    • The Chariot may instead choose to forego its movement in order to pivot to face any direction. If a Chariot is moved by an enemy model, it may not pivot in this way

  • The Chariot in Combat [Iron Hills Chariot]
    ACTIVE

    The Chariot counts as one model in a fight. Any surviving crew member that is not driving the Chariot adds their Attacks to the Duel roll. Additionally, the Chariot will also use the highest Fight value of any Dwarf that is on the Chariot (including the driver).
    No model that is riding on an Iron Hills Chariot can declare a Heroic Combat. If beaten, any model wishing to Strike the crew must roll to see if they hit the crew or the Chariot. To do this, roll a D6 for each Strike. On a 4+, the Strike hits the crew member of the attacker’s choice – anything else hits the Chariot.
    If the Chariot loses the Fight, it does not Back Away. It also never counts as Trapped. If the Chariot is slain, then the crew inside are lost – remove the model as a casualty

  • Large War Machine [Iron Hills Chariot]
    ACTIVE

    On a turn in which the Iron Hills Chariot Charges, it gains the Extra Attack and Knock to the Ground bonuses as if it was a Cavalry model. The Iron Hills Chariot still gets these bonuses even if it charges a Cavalry model. When the Chariot is hit by a shooting attack, the shooter must take an In The Way test to determine if the Chariot orthe crew are hit. On a 1-4, the Chariot has been hit and on a 5-6, ithits the Dwarf closest to the shooter. The Chariot may not makeJump, Climb, Leap or Swim tests, and may not lie downor defend barriers. It may not enter difficult terrain other than shallow water features (including swamps, rivers, etc.), which it is completely unimpeded by. The Chariot cannot be Barged, Hurledor knocked Prone for any reason.

  • The Chariot and Magic [Iron Hills Chariot]
    ACTIVE

    Models with Magical Powerscan use them on the Chariot, selecting either the Chariot itself orone of the crew members as the target. Magical Powers that affectmultiple targets will automatically affect both the Chariot anditscrew, if in range of the model. Only by affecting the Driver will aMagical Power such as Transfix or Compel impede the Chariot’smovement (thereby causing it to remain stationary or takeamoveas described by the Magical Power). Finally, Magical Powers suchas Sorcerous Blast, Nature’s Wrath and Call Winds will not movethe Chariot or knock it Prone, although they will still inflict anydamage as detailed in the Magical Power’s description.

  • Champions of Erebor [Iron Hills Chariot]
    ACTIVE

    If this upgrade is taken for the Chariot, then instead of being crewed by four Iron Hills Dwarves, it is crewed by Balin the Dwarf, Champion of Erebor; Dwalin the Dwarf, Champion of Erebor; Kili the Dwarf, Champion of Erebor and Fili the Dwarf, Champion of Erebor. If the Champions of Erebor are taken, replace the Warrior keyword with Hero. The Chariot is also subject to the following exceptions:

    • Balin must always be the driver. Should Balin the Dwarf, Champion of Erebor be slain, another Dwarf on the Chariot immediately takes his place. Should all the Dwarves be slain, then the Chariot is removed as a casualty. If the Chariot is slain, the Dwarves take a Thrown Rider test instead.
    • The Dwarves who ride the Chariot have all of their usual wargear and special rules whilst riding in the Chariot.
    • Dwalin must always man the rapid fire bolt thrower until he is slain.
    • Unlike other Iron Hills Chariots, only Balin, Dwalin, Kili and Fili may ride this Chariot.
    • Magical Powers may be directed at the Dwarves individually, in which case they will Resist and be affected individually with no impact on each other.
    • In combat, the Chariot is very unusual in that a Duel caneffectively have multiple models on both sides of the Fight. When making a Duel roll, make sure to roll each Dwarf’s attacks separately for the purpose of using Might points. Additionally, each Dwarf may decide to use Special Strikes. If Kili or Fili use the Feint Special Strike, then the Fight valuesof all of the crew and the Chariot itself will be reduced by D3. If Kili or Fili use the Stab Special Strike, then only they will be affected. If Dwalin uses the Piercing Strike Special Strike then only his Strength and Defence will be affected.
    • This version of the Chariot counts as four models for thepurpose of working out Break points.
    • The Chariot counts as a Hero for the Erebor Reclaimedarmy list and may be the army leader. It may not, however, lead a warband. If the Chariot is chosen as the leader of yourarmy, then Balin is the leader for all intents and purposes.

  • In the army with
  • 1x Kíli, Champion d’Erebor

    Hero of Fortitude

    Infantry, Hero, Dwarf, Erebor

    Mv F S D A W C M W F
    5 5/+3 4 8 2 2 6 3 1 1

    1x Fíli, Champion d’Erebor

    Hero of Fortitude

    Infantry, Hero, Dwarf, Erebor

    Mv F S D A W C M W F
    5 5/+3 4 8 2 2 5 3 1 1

    1x Dwalin, Champion d’Erebor

    Hero or Valour

    Infantry, Hero, Dwarf, Erebor

    Mv F S D A W C M W F
    5 6/+4 5 8 3 2 6 3 2 2
  • Règle(s) Spéciale(s) du profil associé : Kíli, Champion d’Erebor
  • Combat Synergy
    ACTIVE

    If they are in base contact, Fíli the Dwarf and Kíli the Dwarf may choose to swap places with one another at the start of any phase - this does not count as moving.

  • Du Bekâr!
    PASSIVE

    A model with this special rule counts as being in range of a banner if they are within 6" of Thorin Oakenshield, King Under the Mountain.

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)
    ACTIVE

    Models with this special rule will have a specific model in brackets after the special rule. Whilst the named model is alive and on the battlefield, this model passes all Courage tests.

  • Mountain Dweller
    ACTIVE

    Mountain Dwellers may re-roll any Jump, Leap and Climb tests. In addition, they may move through rocky areas that are classified as difficult terrain as if they were open ground.

  • Devastating Charge
    ACTIVE

    When this model Charges into combat against one or more Man-sized (or smaller) models, roll a D6 for each. On a 5+, that model is immediately Knocked to the Ground.

  • Règle(s) Spéciale(s) du profil associé : Fíli, Champion d’Erebor
  • Combat Synergy
    ACTIVE

    If they are in base contact, Fíli the Dwarf and Kíli the Dwarf may choose to swap places with one another at the start of any phase - this does not count as moving.

  • Du Bekâr!
    PASSIVE

    A model with this special rule counts as being in range of a banner if they are within 6" of Thorin Oakenshield, King Under the Mountain.

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)
    ACTIVE

    Models with this special rule will have a specific model in brackets after the special rule. Whilst the named model is alive and on the battlefield, this model passes all Courage tests.

  • Mountain Dweller
    ACTIVE

    Mountain Dwellers may re-roll any Jump, Leap and Climb tests. In addition, they may move through rocky areas that are classified as difficult terrain as if they were open ground.

  • Devastating Charge
    ACTIVE

    When this model Charges into combat against one or more Man-sized (or smaller) models, roll a D6 for each. On a 5+, that model is immediately Knocked to the Ground.

  • Règle(s) Spéciale(s) du profil associé : Dwalin, Champion d’Erebor
  • Burly
    PASSIVE

    When fighting with a two-handed weapon, a model with this special rule does not suffer the -1 penalty to their Duel roll. Additionally, Burly models may carry a Heavy Object and move their full distance.

  • Fearless
    PASSIVE

    This model automatically passes any Courage test it is required to make.

  • Weapon Master
    ACTIVE

    This model is never considered to be unarmed, and never suffers the usual -1 penalty to the Duel roll for fighting with a two-handed weapon.

  • The King’s Axeman
    ACTIVE

    Whilst he has the Infantry keyword, at the beginning of each fight, Dwalin the Dwarf, Champion of Erebor can choose to use either an axe in each hand, in which case he fights with 4 Attacks, or use a two-handed axe.

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)
    ACTIVE

    Models with this special rule will have a specific model in brackets after the special rule. Whilst the named model is alive and on the battlefield, this model passes all Courage tests.

  • Mountain Dweller
    ACTIVE

    Mountain Dwellers may re-roll any Jump, Leap and Climb tests. In addition, they may move through rocky areas that are classified as difficult terrain as if they were open ground.

  • Devastating Charge
    ACTIVE

    When this model Charges into combat against one or more Man-sized (or smaller) models, roll a D6 for each. On a 5+, that model is immediately Knocked to the Ground.