Hero or Valour
Infantry, Hero, Elf, Rivendell
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
12 | 3 | 3 | 4 | 0 | 1 | 2 |
Asfaloth is a horse with a Move value of 12" rather than 10". Additionally, whilst riding Asfaloth, the rider gains the Fleetfoot special rule.
This is heavy armour. Additionally, whilst wearing the armour of Gondolin, Monster models may not target Glorfindel with Brutal Power Attacks.
Whilst mounted, an Expert Rider may re-roll the dice when making Jump, Swim and Thrown Rider tests.
While mounted, a model carrying both a shield and a bow will still receive the +1 Defence bonus for being armed with a shield. If the model dismounts, they will lose this bonus.
Additionally, an Expert Rider can pick up Light Objects without having to dismount.
An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.
Whilst this model is mounted, they may choose to expend their own Fate points to prevent Wounds caused to their mount.
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.
Elendil always counts as having had the Fortify Spirit Magical Power cast upon him. This is always in effect, even if his Will is reduced to 0.
A model with this special rule may re-roll a single D6 when making a Duel roll. Additionally, they may re-roll a single D6 when rolling To Wound.
A model that has this special rule, and the Woodland Creature special rule, will also apply the effects of Woodland Creature to their mount, so the whole model treats woodland terrain as clear terrain for the purposes of movement.