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Profile of Barrow-Wight (Angmar)

50 pts

Hero of Fortitude

Infantry, Hero, Spirit, Angmar

  • Mv
    F
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    3/+4
    3
    7
    1
    2
    6
    0
    5
    0
  • Wargear
  • Heavy armour
  • Sword
  • Special Rule(s)
  • Blades of the Dead
    ACTIVE

    When determining what number models with this special rule need To Wound their opponents, use their opponent’s Courage rather than its Defence on the Wound chart. Models with this special rule cannot use Special Strikes.

  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Magical Power(s)
  • Paralyse (Duration :Instant)Range : 6’’Casting : 4+

    This power targets one enemy model within range. The target is immediately Paralysed. It is knocked Prone and may do nothing until it recovers, including using Active special rules (see page 107). The target may make no Duel rolls, does not contribute its Fight value to a Fight, and will automatically lose any Duels it takes part in unless joined by a friendly model. During the End phase, the controlling player must roll a D6 for each of their Paralysed models. On a 6, the model recovers and stands up. Friendly models who spend the Fight phase in contact with a Paralysed model, and do nothing else, may also attempt to revive the victim. Roll an additional D6 for the Paralysed model for each such friend. Might points can be used to modify this roll.
    If a Paralysed model starts its move in a water feature, it must take a Swim test as normal. This represents whether the model will sink or float. At the end of each tum that the target remains



    Channeled

    The target's Strength is instead reduced by D3.