Infantry, Warrior, Spider, Mirkwood
Poisoned weapons must re-roll To Wound rolls of a 1 when that weapon is being used. The weapon that is coated in poison, and therefore benefits from this rule, will be listed in the model’s profile.
A model with this special rule can climb on any surface, regardless of angle. They can therefore move at full speed over any type of difficult terrain and ignore all obstacles except for water features and gaps such as chasms, ditches and other spaces, which they have to jump as normal. The model must be able to balance safely upon wherever it finishes its movement - no spiders finishing upside down, for example!
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.
A Mirkwood Spider can shoot webs at its enemies. They are treated as a throwing weapon with a range of 8". If a Mirkwood Spider hits its target, do not roll To Wound. Instead, the model suffers the effects of the Paralyse Magical Power. A Hero model hit by a Spider Web can choose to expend a Fate point in the same manner as if it had suffered a Wound in order to dodge the attack. If successful, the target model is not Paralysed.
Poisoned weapons must re-roll To Wound rolls of a 1 when that weapon is being used. The weapon that is coated in poison, and therefore benefits from this rule, will be listed in the model’s profile.