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Profile of The Mouth Of Sauron (Mordor)

70 pts

Hero or Valour

Infantry, Hero, Man, Mordor

  • Mv
    F
    S
    D
    A
    W
    C
    M
    W
    F
  • 6
    5/+4
    4
    6
    2
    2
    5
    2
    4
    1
  • Wargear
  • Heavy armour
  • Hand-and-a-half Sword
  • Optionen
  • Armoured horse
    Mv F S D A W C
    10 3 3 5 0 1 2
  • Heroic Action(s)
  • Heroic March
  • Heroic Channelling
  • Special Rule(s)
  • Terror
    PASSIVE

    Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

  • Magical Power(s)
  • Drain Courage (Duration :Instant)Range : 12’’Casting : 2+

    This power targets one enemy model within range. The target immediately reduces their Courage characteristic by 1 for the remainder of the battle, to a minimum of 1. This power can take effect multiple times over the course of a battle, reducing the target's Courage each time. If the target is a Cavalry model, the caster must choose whether the rider or the mount reduces their Courage value.



    Channeled

    The target's Strength is instead reduced by D3.

  • Immobilise/Transfix (Duration :Temporary)Range : 12’’Casting : 3+

    This power targets one enemy model within range. Whilst this power is in effect, the target model may not move ( except to Back Away should they lose a Fight), shoot, cast Magical Powers, declare Heroic Actions, call a Stand Fast! or use Active abilities, and may not Strike if they win a Duel. If the target has a piece of wargear that has an Active ability, they will still have that piece of wargear but cannot use the ability tied to it.



    Channeled

    The target's Strength is instead reduced by D3.

  • Instill Fear (Duration :Instant)Range : 3’’Casting : 5+

    This power targets all enemy models within range. Each affected model must take a Courage test, in an order chosen by the caster; if the test is failed then the model must move its maximum Move distance directly away from the caster, though this cannot move a model out of combat. If the model comes into contact with another model or impassable terrain, or would be forced to fall, then it will stop so it is not in base contact with it. If a model comes into base contact with the edge of the board, they will immediately stop moving; this will not allow or force models to leave the board in Scenarios where models may leave the board. Models that fail a Courage test due to the effects of this Magical Power may then move no further that tum, for any reason. Models that cannot be moved against their will are unaffected by this Magical Power.



    Channeled

    The target's Strength is instead reduced by D3.