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Profile of Bat Swarm (The Fell Beings of Mirkwood)

35 pts

Infantry, Warrior, Bat

  • Mv
    F
    S
    D
    A
    W
    C
  • 3
    1/+5
    3
    3
    2
    4
    2
  • Wargear
  • Claws and teeth
  • Special Rule(s)
  • Woodland Creature
    ACTIVE

    An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.

  • Fly
    ACTIVE

    This model may ignore all intervening models and terrain as it moves - flying over buildings, woods and so on. The model may not end its movement within woods or upon any terrain that its base will not safely balance upon (flat rocks, hills and the like are fine, but don’t try to perch your model precariously upon trees, sloped roofs, and so on). When flying, a model may move up to 12". A model with this special rule may still choose to use their normal Move value if they wish, however, they will gain none of the benefits of the Fly special rule if they move in this way. If a model with the Fly special rule walks into a wood, they cannot use the Fly special rule again until they have fully left the wood.
    Furthermore, a model with this special rule may pass ’over’ enemy Control Zones without charging the model - as long as they end their move outside the Control Zone.

  • Hatred (Elfs)
    ACTIVE

    A model with this special rule adds 1 to their To Wound rolls when fighting in combat against the models with the keyword listed in the brackets in its profile. For example, a model that has the Hatred (Man) special rule will get +1 to their To Wound rolls against all models with the Man keyword. A model that has the Hatred (Mordor) special rule will get +1 to their To Wound rolls against all models with the Mordor keyword.

  • Blinding Swarm
    PASSIVE

    The Fight Value of any enemy model Engaged in combat with a Bat Swarm is halved (rounding down).