Infantry, Warrior, Spirit
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
10 | 3 | 3 | 6 | 0 | 1 | 2 |
This is a horse that is a Spirit model and has aDefence of 6.
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.
When determining what number models with this special rule need To Wound their opponents, use their opponent’s Courage rather than its Defence on the Wound chart. Models with this special rule cannot use Special Strikes.
A model with this special rule may move over water features as if they were open ground.